Jobs



Jobs are handled through the Shelter Job Board interface in the Cafeteria. The Player can assign people to projects if they have the requisite skills and items to take on the task. Most jobs have limited work slots. It is also possible to repair some of the upgrades when they break down. For projects that require a certain number of hours to complete: each survivor will contribute 12 hours per day to the task, from 8am to 8pm.

The PC can also work at the school, but it is probably not the best use of his or her time.

Chemist
Upgrades or produces various items, weapons, and armor.

Requirements:
 * At least 1 points of Science skill

Cook
Can create better meals, which generates positive morale.

Requirements:
 * Mark Corbeau to bring it up after he joins

Doctor
Patients heal twice as much per hour doctor is on duty, +.5 additional HP recovery per level of required medical over skill level.

Requirements:
 * At least 8 points of Medical skill
 * Infirmary

Farmer
One extra piece of food produced each week for every day a farmer works in the garden. Maximum 2 farmers with either or both upgrades.

Requirements:
 * At least 4 points of Survival skill
 * Rooftop Garden
 * OR Greenhouse
 * OR Mushroom Garden

Guard Duty
Helps to defend the fence, plus one Morale per guard (+1 bonus if fully staffed).

Requirements:
 * At least 3 points of Melee skill
 * At least 3 points of Ranged skill
 * Watchtower

Healing
The character recovers in the Infirmary

Requirements:
 * Less than 100% health
 * Doctor or Nurse on duty
 * Infirmary

Lab Work
Work in the Science Lab to develop upgrades.

Requirements:
 * Lab

Machinist
Upgrades or produces various weapons, items, and armor.

Requirements:
 * At least 1 points of Science skill

Mechanic
Completes upgrades and maintenance on vehicles. -2 Hours time to completion for every point over necessary skill level.

Requirements:
 * At least 4 points of Mechanical skill
 * Garage

Maintenance
Fixes minor problems around the Shelter, generating +3 Morale per day.

Requirements:
 * At least 3 points of Mechanical skill

Nurse
Patients heal an additional 0.5 health (HP) per hour while a Nurse is on duty; +0.3 of HP recovery per level of Medical over required skill level.

Requirements:
 * At least 4 points of Medical skill
 * Infirmary

Relaxation
Allows weary allies to relax, cures depression and generates +1 Morale.

Requirements:
 * Recreation Room

Repair Fence
Repair a certain amount of damage done to the fence per day for each spare part used.

Requirements:
 * Fence
 * Toolbox
 * Parts x30 minimum

Security Guard
Prevents theft of supplies, makes people feel safer, and generates +3 morale (no skill bonus).

Requirements:
 * At least 3 points of Melee skill
 * Available after the "Antibiotics Theft" Crisis Event.