Morale

Morale is a type of game mechanic in Dead State.


 * Morale is the overall feeling of the Shelter - the aggregate of every individual's mood. Because it's the apocalypse, and civilization is but a shell of its former self, there is a drain on Morale every day. However, by keeping the Shelter secure and its denizens cared for, you can cancel out this drain and keep things running smoothly. However, if Morale gets too low, individuals may start to act out, leave, or potentially even rebel against you.

Morale is what keeps people’s spirits up, preventing the pocket society they have created from breaking down. As long as Morale is positive, there is no reason for allies to become uncooperative. Story events, luxury items, and certain activities will increase Morale. Starvation, death of an ally, and killing neutral survivors out in the field will reduce Morale.

Morale is also affected by Mood, or the individual feeling of each ally. Regardless of how happy people are, Mood will always reduce Morale each day, because the reality of living after society has broken down takes its toll on each survivor. Shelter upgrades and certain ally traits provide daily Morale bonuses, which are displayed at the end of each day in the Shelter Summary.

Should Morale reach -300 at any time after day 30, Davis will express his regrets in choosing you to lead the shelter and kills you himself.

Shelter Summary



 * The Shelter Summary screen appears at the end of every game day, and presents a summary of the failures and successes of the day.

Morale Bonuses and Morale Penalties are always displayed in the middle section of the Shelter Summary screen.

Traits
Some Allies possess certain traits that will affect daily Morale Bonuses or Penalties.