Armor List

A list of all armor pieces in Dead State, sorted by ascending defensive value. There's also a list of weapons.

Armor Effects
The following is a list of Effects that can be found on Armor:
 * Dodge - Enemy THC (To-Hit Chance) is reduced by 10%.
 * Leg Guard - Protects against the Leg Sprain status effect. Leg Sprain reduces Agility by 2 when targeted by attacks, increasing the enemy's THC by 10.
 * Marksman - Ranged attacks receive +10 chance To Hit.
 * Arm Guard - Protects against the Arm Sprain status effect. Arm Sprain reduces Agility by 2 when targeted by attacks, increasing the enemy's THC by 10. Arm Sprain will prevent zombies from being able to attack.
 * Eyewear - Protects against the Blind status effect. Blind reduces Agility and Perception to 1 for 3 rounds.
 * NoPanic - Provides 50% chance to resist Panic. Panic causes an NPC target to flee from combat.
 * Mask - Protects against Status Effects caused by Nerve Gas, Tear Gas, and Jars of Acid. Does not protect against damage caused by these weapons.
 * Nocturnal - Provides night-vision. Eliminates any range penalties at night. By default, nighttime combat reduces visual range by 50% and THC by 25%.
 * Fireproof - Protects against the Burned status effect. Burned reduces THC by 30%.
 * Sealed - Protects against all damage and Status Effects caused by Nerve Gas, Tear Gas, and Jars of Acid; effectively both Mask and No Hazard in one.
 * No Hazard - Protects against damage caused by fire or chemical based attacks. Does not protect against Status Effects caused by these weapons.
 * No Head - The equipped armor occupies both the body and head slots, preventing the use of a helmet/hat.
 * Bulky - The equipped armor is difficult to move in, reducing total AP by 1.