Bat

Bats are great weapons for striking quickly while simultaneously trying to make it harder for your target to hit you next turn. Knockback is useful for pushing opponents away, while the Dizzy status makes it harder for human characters to land successful attacks. Bats don’t require the strength of most bludgeoning weapons, but still do decent amounts of damage for their AP cost.

Pros

 * AP cost in between heavy and light weapons
 * Good knockback chance
 * Very good dizzy chance

Cons

 * Low critical chance
 * Low critical multipliers
 * Average damage