Dead State Wiki
(QXwiNLmeehy)
SBEyes (talk | contribs)
No edit summary
Line 1: Line 1:
  +
There are multiple ways of encountering survivors. Some are always there, some are time-based, some are random, and some will find you.
I have observed that onnlie training is getting favorite simply because having your diploma onnlie has become a popular choice for many people. Many people have certainly not had a opportunity to attend a normal university or college yet seek the elevated generating possible along with a better work that a Bachelor's Diploma gives. Still other people might have a diploma in a single self-discipline however wish to go after something they right now develop an interest in.
 
  +
  +
You are not forced to keep allies, but it's really hard to survive without them
  +
  +
There are no children allies.
  +
  +
There are dog allies. They take up an ally slot in travel mode. They are great at warning you about dangers you can't see and they are also effective against humans.
  +
  +
Allies will frequently bring areas to the player's attention, unlocking them on the map. [[Locations]] can be found without allies, so you're not cut off from content if you're missing an ally with that info.
  +
  +
Allies can [[panic]] in combat. Some allies are afraid of [[zombies]] , some are afraid of getting hurt, some panic at just leaving the shelter.
  +
  +
Each ally has [[perks]] specific to them, usually based on their skills/former jobs.
  +
  +
Allies gain [[Character Advancement|skill points]] differently than the player. They receive 1 skill point for every day they are alive, and will sink that into a predetermined character path. There are ways of influencing their [[perks]]/focus, but not directly arrange their [[skills|skill]]/[[stats|stat]] points.
  +
  +
Allies may be in relationships, but any relationships you might have with someone are fleeting.
  +
  +
Sometimes confrontations between two allies can escalate to the point that the player needs to get involved or risk major consequences.
  +
  +
Allies that don’t like each other may lose confidence in you if you're not able to convince them it's a good idea to have the other ally around.
  +
  +
If enough people want you out and there's someone willing to lead them, then you may be overthrown as leader. It's a game over situation, so keep an eye on your allies.
  +
  +
==[[Davis]]==
  +
(or perhaps David? The name is blurry in the KS video)
  +
  +
==[[Doug]]==
  +
  +
==[[Paul]]==
  +
  +
==[[Joel]]==
  +
  +
==[[Oscar]]==
  +
  +
==[[Regina]]==
  +
  +
==[[Renee]]==
  +
  +
==[[Renee's Mother]]==
  +
  +
==[[Troy]]==
  +
  +
==[[Unknown Ally A]]==
  +
  +
==[[Unknown Ally B]]==
  +
  +
==[[Unknown Ally T]]==
  +
  +
==[[Unknown Sub-Leader]]==
  +
  +
==[[Unknown Allies with Portraits]]==
  +
  +
==[[Vic]]==
  +
  +
Potential Allies:
  +
  +
*Samantha Graham

Revision as of 05:15, 1 April 2013

There are multiple ways of encountering survivors. Some are always there, some are time-based, some are random, and some will find you.

You are not forced to keep allies, but it's really hard to survive without them

There are no children allies.

There are dog allies. They take up an ally slot in travel mode. They are great at warning you about dangers you can't see and they are also effective against humans.

Allies will frequently bring areas to the player's attention, unlocking them on the map. Locations can be found without allies, so you're not cut off from content if you're missing an ally with that info.

Allies can panic in combat. Some allies are afraid of zombies , some are afraid of getting hurt, some panic at just leaving the shelter.

Each ally has perks specific to them, usually based on their skills/former jobs.

Allies gain skill points differently than the player. They receive 1 skill point for every day they are alive, and will sink that into a predetermined character path. There are ways of influencing their perks/focus, but not directly arrange their skill/stat points.

Allies may be in relationships, but any relationships you might have with someone are fleeting.

Sometimes confrontations between two allies can escalate to the point that the player needs to get involved or risk major consequences.

Allies that don’t like each other may lose confidence in you if you're not able to convince them it's a good idea to have the other ally around.

If enough people want you out and there's someone willing to lead them, then you may be overthrown as leader. It's a game over situation, so keep an eye on your allies.

Davis

(or perhaps David? The name is blurry in the KS video)

Doug

Paul

Joel

Oscar

Regina

Renee

Renee's Mother

Troy

Unknown Ally A

Unknown Ally B

Unknown Ally T

Unknown Sub-Leader

Unknown Allies with Portraits

Vic

Potential Allies:

  • Samantha Graham