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==Bat Class== |
==Bat Class== |
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===Pros=== |
===Pros=== |
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Bats are great weapons for striking quickly while simultaneously trying to make it harder for your target to hit you next turn. Knockback is useful for pushing opponents away, while the Dizzy status makes it harder for human characters to land successful attacks. Bats don’t require the strength of most bludgeoning weapons, but still do decent amounts of damage for their AP cost. |
Bats are great weapons for striking quickly while simultaneously trying to make it harder for your target to hit you next turn. Knockback is useful for pushing opponents away, while the Dizzy status makes it harder for human characters to land successful attacks. Bats don’t require the strength of most bludgeoning weapons, but still do decent amounts of damage for their AP cost. |
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Revision as of 07:17, 13 November 2012
Bat Class
Pros
- AP cost in between heavy and light weapons
- Good knockback chance
- Very good dizzy chance
Cons
- Low critical chance
- Low critical multipliers
- Average damage
Bats are great weapons for striking quickly while simultaneously trying to make it harder for your target to hit you next turn. Knockback is useful for pushing opponents away, while the Dizzy status makes it harder for human characters to land successful attacks. Bats don’t require the strength of most bludgeoning weapons, but still do decent amounts of damage for their AP cost.