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Crisis events require the player to make especially difficult decisions. These decisions affect the law or policies of the shelter’s inhabitants, and almost every ally will lose or gain mood when you make these decisions. If you have authority figures in the school, they will want to recommend a course of action and depending on how well they respect you or if you consider their advice, they may be able to persuade other allies that you made the right choice and give you an additional mood and morale boost or loss depending on their reaction.

For example, one crisis involves the supply of antibiotics running low and dealing with the school’s infected allies. You might want to make finding antibiotics a priority or give them to a few key people, or kick the infected out, but it’s not an easy decision and some people are going to die, some will hate you, and some will think you run a tight ship.

List of Crisises

Dodgy Water: Davis notices that the water has been tasting odd and fearing poisoning calls for a meeting to decide if resources and his own time should be expended to ensure the water system remains safe for the people of the Shelter

  • Do Nothing: Morale loss for everybody.
  • Fix it Immediately: -30 Parts, -1 Fuel and Davis is unavailable for 2 Days
  • Fix it slowly: -5 Parts, -1 Fuel and Davis is unavailable for 5 Days

Regina and the Coyotes: The Coyotes arrive to demand their tribute and Regina, the decision is made to either stand their ground, sacrifice Regina or offer Tribute

  • Pay In Full: Pay the demanded resources in full but keep Regina in the Shelter
  • Offer Regina: Regina Leaves the Shelter but everybody loses Morale
  • Fight: Get aggressive with the Coyotes, resulting in frequent attacks to the fence and ambushes
  • Negotiate a smaller amount of resources (Requires Negotiation Skills): Same as Tribute but more people agree

Epidemic: A disease takes it's toll on the Shelter and the decision is to either keep people going in spite of the illness or to Quarantine everybody

  • Do nothing: Everybody loses Morale
  • Use Antibiotics: -30 Antibiotics, a certain amount of people is sick for 3 Days
  • Quarantine: No Antibiotics used but certain allies remain sick for 5 days

Murder: One of the survivors have been murdered and a decision must be made

  • Show Mercy: Survivor does not go to jail but survivors are angered.
  • Execute: Survivor is executed immediately to satisfy the calls for justice.
  • Exile: Survivor is Exiled from the Shelter.
  • Imprisoned: The Survivor is imprisoned in the cell to avoid leaving them to their fate but handing out punishment for their crimes.
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