Difference between revisions of "Dead State Wiki"

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<metadesc>The #1 official community driven wiki resource for Dead State.</metadesc>
I bought the Deluxe Edition GW2(Pre9-Purchased).I'm ceturnrly playing Ranger, and once 100% map complet ill move to an Female Human Mesmer cause i fall in love with a particular Dungeon Set(Nightmare).Ill try being fast and objective:1.Gameplay, 10; Dodge, Weapon Skills, General System, Dynamic, Fun.2. World PvE, 10; Easy, Rewarding, beatifull and challenging.3. sPvP, 10; Easy, Rewarding, Fun, Challenging.4. WvWvW, 10; Queue times OMG. Im sure it cause its first weeks yet.5. Graphics, 10; Tought my PC isnt going well with it. ;/6. PvP Armor Skin, 10; Too many nice sets, challenging and rewardindg to get them.7.PvE Armor Skin, 7; Still too much cool armors missing. Atm not very good options. Even with transmutation stones its easy to find you confuse about what naah armor you wear.**8**.Personal History, 5; Its there, but it doenst inspire you as it should do. Not fun, not dynamic, lots of tiny bugs and non-sense content. Very predictable, most of it is very boring. tought i was the only one but lots of players not in the mood for story as im not. I hope they get it done like it was in GW1.**9**.Dungeons Gameplay, 7; Lots of players doing it, but simply i believe it miss something. All of them is pretty much the same stuff. Infinite-life, 1 hit-kill foes/bosses. Their Story content is cool, just the gameplay on them is not good at all yet. Maybe if they set-in some events on it, or more enviromental content.10. Market, 9; Trading Post is already working. So we DO have some kind of non-email business going on. But even so we miss something. Maybe personal-shop, like searching a player name in TP and u get it items, i dunno.11.World Events, 9; They are very likely perfect, but i STILL think it could be a little more random. Like some of them not happening ALWAYS in the same place. I mean, would really a Dragon attack always the SAME village? some enemies would attack the same way and exactly the same place FOREVER? I believe those could actually change targets once in a while.12.Consequences(Events), 9; If you play attention u can notice some consequences t doing or not some events. U go to a village and ignore the attack going on, when u go back for it 5 minutes later. The event now is Conquer this Village , instead of Defending . Thats nice. But still i bet we would be pleased to see an attack by the dragon's lieutnant once in a while on the major cities.13. Overral, 10; Story(disappointing), Skins(looking forward), Dungeons(Looking forward) and the rest being really OK. Man, its 3 weeks since launch. Tell me an MMO with 3 weeks and going on perfectly. If its same GW1 team, im sure they will work on the game until its perfected, like GW1 was. Ty Bro, Peace, Nice Review, The Best i've seen so farGokula
 
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<div id="mf-welcome">
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{|style="width: 600px; margin: auto;"
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{{DS header|header=
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<div style="font-size: 95%;">Welcome to the Official</div>
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<div style="font-size: 162%; padding: 0.1em;">Dead State Wiki</div>
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<div style="font-size: 95%;">the #1 information resource for [http://www.deadstate.doublebearproductions.com/ <span style="color: black;">''Dead State''.</span>]</div>
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<div style="font-size: 85%;">We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].
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</div>
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}}
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|}</div>
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[[File:Sublogo.jpg|center]]
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{|
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<div id="mf-about">
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{{DS header|header=About the game|content=
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<br>
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'''Dead State''' is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
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The game was released on December 4, 2014.
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</div>
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}}
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<div id="mf-features">
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{{DS header|span=2|width=width: 66%;|header=Features|content=
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*Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control
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*Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D
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*Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience
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*Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play
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*Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements
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*Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive
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*Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior
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*Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
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</div>
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}}
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|-
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<div id="mf-allies">
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{{DS header|header=Allies|content=
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<div style="text-align: left;">
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*[[Allies]]
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*[[Dialogue]]
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*[[Illness]]
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*[[Mood]]
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*[[Morale]]
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</div>
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}}
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{{DS header|header=Combat|content=
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<div style="text-align: left;">
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*[[Combat]]
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*[[Combat Map]]
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*[[Damage Types]]
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*[[Noise]]
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*[[Panic|Panic & Horror]]
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*[[Statuses]]
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</div>
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}}
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{{DS header|header=Enemies|content=
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<div style="text-align: left;">
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*[[Looters]]
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*[[Militia]]
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*[[Raiders]]
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*[[Zombies]]
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</div>
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}}
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</div>
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|-
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<div id="mf-enemies">
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{{DS header|header=Equipment|content=
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<div style="text-align: left;">
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*[[Armor]]
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*[[Equipment]]
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*[[Healing]]
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*[[Luxuries]]
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*[[Provisions]] (Food and Water)
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*[[Vehicles]]
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</div>
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}}
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{{DS header|header=Exploration|content=
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<div style="text-align: left;">
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*[[Area Map]]
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*[[Fatigue]]
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*[[Locations]]
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*[[Missions]]
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*[[NPCS]] (Non Allies)
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</div>
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}}
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{{DS header|header=General Game Info|content=
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<div style="text-align: left;">
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*[[Game Settings]]
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*[[Kickstarter]]
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*[[Zombie Virus]]
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</div>
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}}
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</div>
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|-
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<div id="mf-gameplay">
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{{DS header|header=Player Characters|content=
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<div style="text-align: left;">
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*[[Character Advancement]]
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*[[Character Creation]]
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*[[Perks]]
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*[[Skills]]
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*[[Stats]]
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</div>
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}}
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{{DS header|header=Shelter|content=
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<div style="text-align: left;">
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*[[Base]]
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*[[Crisis Events]]
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*[[Jobs]]
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*[[Upgrades]]
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</div>
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}}
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{{DS header|header=Weapons|content=
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<div style="text-align: left;">
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*[[Ammunition]]
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*[[Weapon Abilities]]
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*[[Weapon Classes]]
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*[[Weapons]]
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</div>
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}}
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</div>
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|-
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{{DS header|span=3|header=Screenshots|content=
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<div style="text-align: center;">
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<gallery widths=205px heights=154px>
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File:Lab dialogue full.jpg|The Lab
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File:Zrpg screenshot 04b.jpg|Zrpg
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File:House dialogue full.jpg|House
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File:DS character screen alt.jpg|Character screen
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</gallery></div>
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}}
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|}
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{{:gphelp:Template:Zombie nav}}
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[[Category:Dead State Wiki| ]]

Latest revision as of 06:17, 17 November 2018

Welcome to the Official
Dead State Wiki
the #1 information resource for Dead State.
We are currently maintaining 1,461 pages (487 articles).
Sublogo.jpg
About the game


Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.

The game was released on December 4, 2014.

Features
  • Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control
  • Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D
  • Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience
  • Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play
  • Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements
  • Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive
  • Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior
  • Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
Allies
Combat
Enemies
Equipment
Exploration
General Game Info
Player Characters
Shelter
Weapons
Screenshots