Difference between revisions of "Dead State Wiki"

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{{DS header|span=3|header=Index|content=
 
{{DS header|span=3|header=Index|content=
 
<div style="text-align: Left;">
 
<div style="text-align: Left;">
 
==Allies==
  +
===[[Allies]]===
 
===[[Dialogue]]===
 
===[[Illness]]===
 
===[[Mood]]===
 
===[[Morale]]===
   
 
==Base==
*[[Allies]]
 
  +
===[[Base]]===
*[[Ammunition]]
 
 
===[[Jobs]]===
*[[Antibiotics]]
 
*[[Area Map]]
+
===[[Upgrades]]===
*[[Armor]]
 
*[[Base]]
 
*[[Character Advancement]]
 
*[[Character Creation]]
 
*[[Combat]]
 
*[[Combat Map]]
 
*[[Damage Types]]
 
*[[Dialogue]]
 
*[[Enemies]]
 
*[[Equipment]]
 
*[[Fatigue]]
 
*[[Game Settings]]
 
*[[Illness]]
 
*[[Jobs]]
 
*[[Kickstarter]]
 
*[[Locations]]
 
*[[Luxuries]]
 
*[[Missions]]
 
*[[Mood]]
 
*[[Morale]]
 
*[[Noise]]
 
*[[NPCS]] (Non Allies)
 
*[[Panic]]
 
*[[Perks]]
 
*[[Provisions]] (Food and Water)
 
*[[Skills]]
 
*[[Stats]]
 
*[[Statuses]]
 
*[[Upgrades]]
 
*[[Vehicles]]
 
*[[Weapon Abilities]]
 
*[[Weapon Classes]]
 
*[[Weapons]]
 
*[[Zombie Virus]]
 
*[[Zombies]]
 
   
  +
==Combat Info==
 
===[[Combat]]===
 
===[[Combat Map]]===
 
===[[Damage Types]]===
 
===[[Noise]]===
 
===[[Panic]]===
 
===[[Statuses]]===
  +
  +
==Enemies==
 
===[[Enemies]]===
 
===[[Zombies]]===
  +
  +
==Exploration==
  +
===[[Area Map]]===
 
===[[Fatigue]]===
 
===[[Locations]]===
 
===[[Missions]]===
 
===[[NPCS]] (Non Allies)===
  +
  +
==General Game Info==
 
===[[Game Settings]]===
 
===[[Kickstarter]]===
 
===[[Zombie Virus]]===
  +
  +
==Player Character==
 
===[[Character Advancement]]===
 
===[[Character Creation]]===
 
===[[Perks]]===
 
===[[Skills]]===
 
===[[Stats]]===
  +
  +
==Gear==
 
===[[Antibiotics]]===
 
===[[Armor]]===
 
===[[Equipment]]===
 
===[[Luxuries]]===
 
===[[Provisions]] (Food and Water)===
 
===[[Vehicles]]===
  +
  +
==Weapon Info==
 
===[[Ammunition]]===
 
===[[Weapon Abilities]]===
 
===[[Weapon Classes]]===
 
===[[Weapons]]===
   
 
</div>
 
</div>

Revision as of 05:49, 6 November 2012

Welcome to the
Dead State Wiki
the #1 information resource for Dead State.
487 articles and 1 active users
Sublogo.jpg
About the game


Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.


Currently being developed for PCs (Release date TBA)

Features
  • Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control
  • Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D
  • Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience
  • Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play
  • Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements
  • Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive
  • Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior
  • Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
Index

Allies

Allies

Dialogue

Illness

Mood

Morale

Base

Base

Jobs

Upgrades

Combat Info

Combat

Combat Map

Damage Types

Noise

Panic

Statuses

Enemies

Enemies

Zombies

Exploration

Area Map

Fatigue

Locations

Missions

NPCS (Non Allies)

General Game Info

Game Settings

Kickstarter

Zombie Virus

Player Character

Character Advancement

Character Creation

Perks

Skills

Stats

Gear

Antibiotics

Armor

Equipment

Luxuries

Provisions (Food and Water)

Vehicles

Weapon Info

Ammunition

Weapon Abilities

Weapon Classes

Weapons

Screenshots