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At the third day Davis will give the player a task to get: |
At the third day Davis will give the player a task to get: |
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*10 Antibiotics |
*10 Antibiotics |
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− | + | Sugesting the nearby pharmacy. |
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NOTE: |
NOTE: |
Revision as of 18:00, 28 October 2014
Doug is among the first eight survivors recruited by the Player. He is injured when introduced and the player must choose to get supplies for him or not. Doug seems like he'll be difficult to get along with, since he's annoying and holds a very high opinion of himself. He brings the idea for a watchtower to the player, and accuses the player of being a bad leader if you don't agree with him. It's also possible that Doug can be a staunch ally if you can get on his good side, although that might be difficult since he considers himself the leader of the Shelter. He has the perks "Abrasive"(-3 daily morale penalty for the shelter) and "Cowards Always Prosper"(25% increased accuracy and 5% increased critical hit chance against panicked humans).
Recruitment Requirements
At the third day Davis will give the player a task to get:
- 10 Antibiotics
Sugesting the nearby pharmacy.
NOTE: You MUST report back to Davis and pick dialogue option "We found antibiotics" At the next day Doug will wake up and join the fort, available immediately.
Special Requests
- Rechargeable Batteries
- Hot Sauce
Stats
Survivors develop their skills over time, these stats represent their starting point.
- Survival: 4
- Mechanical: 2
- Melee: 4
- Ranged: 5
- Science: 2
- Medical: 1
- Negotiation: 0
- Leadership: 3