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==Recruitment==
 
==Recruitment==
: ''Note: Jenifer will die if she is not recruited before Day 33 (May 22nd).''
 
 
Jenifer can be found at the "Soaring Eagle Resort", all the way west of Splendid, at the end of Route 67. You don't need any special dialogue skills to get her to come with you - simply invite her, and she'll be glad to come along.
 
Jenifer can be found at the "Soaring Eagle Resort", all the way west of Splendid, at the end of Route 67. You don't need any special dialogue skills to get her to come with you - simply invite her, and she'll be glad to come along.
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NOTE: You ''must'' arrive before Day 30, or she will starve.
   
 
==Events==
 
==Events==
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* At nearly three weeks in the Shelter, Jenifer will tell you about the location of the Summer Camp (where you meet Ben).
 
* At nearly three weeks in the Shelter, Jenifer will tell you about the location of the Summer Camp (where you meet Ben).
 
* At nearly a month in the Shelter, Jenifer will say she's heard someone playing music loudly at night, and that people might be doing it to irritate her. You can try to address the issue, but she'll shut the matter down and hurry off.
 
* At nearly a month in the Shelter, Jenifer will say she's heard someone playing music loudly at night, and that people might be doing it to irritate her. You can try to address the issue, but she'll shut the matter down and hurry off.
* At a month in the Shelter, Jenifer will come up to you, frantically begging you to not kick her out. If you have a Medical skill at 8 or more, you can ask if she takes any prescription medication, and learn the location of her house (Strong Residence) so you can retrieve her Antipsychotic Medication. If you have a Medical skill below 8, she will leave the conversation and become Uncooperative, but you can speak to her in the Shelter and ask if she has her parents info written down anywhere, in order to learn the location of her house.
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* At a month in the Shelter, Jenifer will come up to you, frantically begging you to not kick her out. If you have a Medical skill at 8 or more, you can ask if she takes any prescription medication, and learn the location of her house so you can retrieve her pills. If you try anything else, she will leave the conversation and become Uncooperative.
 
* After a month and a half in the Shelter, if Jenifer doesn't have her medication, she will go into a frenzy, suffering a massive Mood loss and refusing to deal with you. You can choose to kill her, or let her run away in tears. If you don't get her the medicine from her house in five days after this, she'll run away from the Shelter for good.
 
* After a month and a half in the Shelter, if Jenifer doesn't have her medication, she will go into a frenzy, suffering a massive Mood loss and refusing to deal with you. You can choose to kill her, or let her run away in tears. If you don't get her the medicine from her house in five days after this, she'll run away from the Shelter for good.
 
* After at least one of her episodes, you can talk to Jenifer in the Shelter and try to find out more - if you ask her what's wrong, and are patient with her and repeatedly ask how you can help, she'll mention she wants her parents. If you ask where to find them, press the issue gently and ask for their information or her ID. If you've gotten the medication from her house, do what you have to in order to get her to take it.
 
* After at least one of her episodes, you can talk to Jenifer in the Shelter and try to find out more - if you ask her what's wrong, and are patient with her and repeatedly ask how you can help, she'll mention she wants her parents. If you ask where to find them, press the issue gently and ask for their information or her ID. If you've gotten the medication from her house, do what you have to in order to get her to take it.
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==Stats==
 
==Stats==
: ''See also [[Allies#Ally_Stats|Ally Stats]].''
 
 
Survivors develop their skills over time, these stats represent their starting point.
 
Survivors develop their skills over time, these stats represent their starting point.
   
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Jenifer immediately puts a lot of points into her Negotiation skill, following up with Medical and Mechanical, and Science and Leadership later on. Her stats focus on Vigor, Agility, and Perception.
 
Jenifer immediately puts a lot of points into her Negotiation skill, following up with Medical and Mechanical, and Science and Leadership later on. Her stats focus on Vigor, Agility, and Perception.
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[[Ally_Stats_Overview|Full List]]
   
 
==Traits==
 
==Traits==
 
''Initial''
 
''Initial''
*Helpful: "Jenifer's comforting presence gives an extra 2 Morale per day when she's in the Hospitality job."
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*Helpful: "Jenifer's comforting presence gives an extra 10 Morale per day when she's in the Hospitality job."
*Intensive Care: "This ally enjoys having an Infirmary in the Shelter, and will gain a one-time mood boost after it is completed."
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*Intensive Care: "This ally enjoys having an Infirmary in the Shelter, and will gain a one-time Mood boost after it is completed."
   
 
==Play Style==
 
==Play Style==

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