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==Guard Duty== |
==Guard Duty== |
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+ | Helps to defend the fence, plus one [[Morale]] per guard (+1 bonus if fully staffed). |
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− | Can intercept attacks earlier which lessens damage to the fence. |
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− | Requirement: |
+ | Requirement: |
+ | *At least 3 points of [[Melee]] skill |
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⚫ | |||
+ | *At least 3 points of [[Ranged]] skill |
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⚫ | |||
==Repair Fence== |
==Repair Fence== |
Revision as of 15:30, 1 June 2014
Jobs are handled through the Shelter Job Board interface in the Cafeteria. The Player can assign people to projects if they have the requisite skills and items to take on the task. Most jobs have limited work slots. It is also possible to repair some of the upgrades when they break down.
The PC can also work at the school, but it is probably not the best use of his or her time.
Chemist
Upgrades or produces various items, weapons, and armor.
Requirement:
- At least 1 points of Science skill
Cook
Can create better meals, which generates positive morale.
Requirement:
- Unknown
Doctor
Patients heal twice as much per hour doctor is on duty, +.5 additional HP recovery per level of required medical over skill level.
Requirement:
Farmer
One extra piece of food produced each week for every day a farmer works in the garden.
Requirement:
- At least 4 points of Science skill
- Rooftop Garden
- Greenhouse
Guard Duty
Helps to defend the fence, plus one Morale per guard (+1 bonus if fully staffed).
Requirement:
- At least 3 points of Melee skill
- At least 3 points of Ranged skill
- Watchtower
Repair Fence
Repair a certain amount of damage done to the fence per day.
Requirement:
Treat Wounded
Help those in the infirmary heal faster.
Requirement:
Lab Work
Work in the Science Lab to develop upgrades.
Requirement: