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[[File:Max Getz.png|none|Max Getz]]
 
[[File:Max Getz.png|none|Max Getz]]
   
Max joins the Shelter during the first week of the game. He is covered in blood, wielding an axe, and refuses to talk about what happened to him. Proficient in Melee and comes equipped with a powerful axe, but panics easily around zombies (this is a known bug). The smell of the undead disgusts him.
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'''Max Getz''' is an [[ally]] who automatically appears at the Shelter during the first week of the game. He is found outside the school's gate, covered in blood, wielding an axe, and appears to be delirious. He collapses shortly after being brought inside, and remains out of commission for two days. Afterwards, Max will refuse to talk about what happened to him, and insist that the player allows him outside to fight the undead again, as he is seeming obessed with killing as many zombies as possible. Proficient in Melee and comes equipped with a powerful axe, but panics easily around zombies (this is a known bug). The smell of the undead disgusts him.
   
 
==Recruitment Requirements==
 
==Recruitment Requirements==
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*Negotiation: 0
 
*Negotiation: 0
 
*Leadership: 0
 
*Leadership: 0
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[[Category:Allies]]

Revision as of 16:50, 17 October 2014

Max Getz

Max Getz is an ally who automatically appears at the Shelter during the first week of the game. He is found outside the school's gate, covered in blood, wielding an axe, and appears to be delirious. He collapses shortly after being brought inside, and remains out of commission for two days. Afterwards, Max will refuse to talk about what happened to him, and insist that the player allows him outside to fight the undead again, as he is seeming obessed with killing as many zombies as possible. Proficient in Melee and comes equipped with a powerful axe, but panics easily around zombies (this is a known bug). The smell of the undead disgusts him.

Recruitment Requirements

Automatically recruited on Day 5

Special Requests

  • Sleeping Pills

Stats

Survivors develop their skills over time, these stats represent their starting point.

  • Survival: 4
  • Mechanical: 2
  • Melee: 7
  • Ranged: 0
  • Science: 3
  • Medical: 1
  • Negotiation: 0
  • Leadership: 0