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Morale is a type of game mechanic in Dead State.

Morale is the overall feeling of the Shelter - the aggregate of every individual's mood. Because it's the apocalypse, and civilization is but a shell of its former self, there is a drain on Morale every day. However, by keeping the Shelter secure and its denizens cared for, you can cancel out this drain and keep things running smoothly. However, if Morale gets too low, individuals may start to act out, leave, or potentially even rebel against you.

Morale is what keeps people’s spirits up, preventing the pocket society they have created from breaking down. As long as Morale is positive, there is no reason for allies to become uncooperative. Story events, luxury items, and certain activities will increase Morale. Starvation, death of an ally, and killing neutral survivors out in the field will reduce Morale.

Morale is also affected by Mood, or the individual feeling of each ally. Regardless of how happy people are, Mood will always reduce Morale each day, because the reality of living after society has broken down takes its toll on each survivor. Shelter upgrades and certain ally traits provide daily Morale bonuses, which are displayed at the end of each day in the Shelter Summary.

Shelter Summary

Sheltersummary
The Shelter Summary screen appears at the end of every game day, and presents a summary of the failures and successes of the day.

Morale Bonuses and Morale Penalties are always displayed in the middle section of the Shelter Summary screen.

Morale Bonuses

Influence Amount Notes
Morale gained (luxury items, etc)
varies
-
Allies gained
+30 /new Ally
-
Cat-based pest control
+5 /Cat
-
Witnessed paying respects
+3
-
Positive morale for 7 days
+10
-
Crisis Events bonuses
varies
-
Ally negotiation skill bonus
varies
-
Likeable characters
varies
-
Parisa: Morale Bonus
+2
-
Food found bonus (>= 50)
+20
-
Parts found bonus (>= 30)
+10
-
Fuel found bonus (>= 20)
+10
-
Antibiotics found bonus (>= 10)
+5
-
Upgrades complete: (mood gained)
+20 /upgrade
-
Suggestion box built
+20
-
Chef bonus
+3
-
Custodian bonus
+2 /Ally on job
-
Guard Duty bonus
+1 /Ally on job
+5 if fully staffed
Hospitality bonus
+3
+2 Morale if Jenifer
Maintenance bonus
+3
-
Security Guard bonus
varies
-
Security Guard bonus
+2
Available after Antibiotics Crisis Event
Fortified Stone Reinforced Fence bonus
+5
-
Watchtower bonus
+5
-
Working Toilets bonus
+5
-
Working Generator bonus
+20
-
Rooftop Garden bonus
+5
-
Rooftop Greenhouse bonus
+7
-
Mushroom Patch bonus
+2
-
Recreation Room bonus
+5
-
Working Well bonus
+5
-

Morale Penalties

Influence Amount Notes
Morale lost (stocking spoiled food, etc.)
-10
-
Allies with good mood
-3 /Ally with this mood
-
Content allies
-5 /Ally with this mood
-
Allies with okay mood
-10 /Ally with this mood
-
Allies with bad mood
-15 /Ally with this mood
-
Killed neutrals: (mood lost)
-20 /Survivor
-
Allies died: (mood lost)
-50 /dead Ally
-
Allies infected: (mood lost)
-5 /infected Ally
-
No Electricity
-50
-
Fence Broken
-200
-
Allies turned into zombie
-20 /zombified Ally
-

Traits

Some Allies possess certain traits that will affect daily Morale Bonuses or Penalties.

Positive Traits

Ally Trait Daily
Morale Boost
Condition
Craig Sullivan Recovery
+1
Rec Room upgrade
Doug Schultz Guard the Base
+3
Guard job
Elaine Martin Counselor
+1
Gillian Devries Luxury Scavenger
+2
Isobel Dee Workaholic
+2
Any job
Jenifer Strong Helpful
+2
Hospitality job
Karen Landey Relaxation
+1
Rec Room upgrade
Ken Nash Rugged
+1
Lane Vibesit Slacktivism
+1
No Job
Lane Vibesit Misery Loves Company
+10
Shelter Morale below 15
Mark Corbeau Executive Chef
+5
Chef job
Melina Guzman Loved One
+1
Nathan Harris World's Greatest Salesman
+3
Oscar Guzman Beloved
+1
Parisa Sharazi Researcher
+2
Working on a science-related project
Parisa Sharazi Obsessed Researcher
+5
Working on a science-related project
Renee Cass Comforting Presence
+5
Sandy Doubleday I Can Do It
+5
Working
Todd Kantell Religious Authority
+1
Ulysses Ford Medical Authority
+3
Vic Castillo Authority Figure
+1

Negative Traits

Ally Trait Daily
Morale Penalty
Condition
Clifford Ghaffey Mutterer
-5
Craig Sullivan Shaken
-2
at low food
Doug Schultz Abrasive
-3
Karen Landey Rattled
-2
at low food
Max Getz Unhinged
-5

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