Dead State Wiki
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Overview

In addition to Allies that can join your Shelter, you'll encounter many different characters over the course of your time in Dead State. While some are simply Named Enemies who are eager to attack, NPCs will be more likely to talk than attack.

NPCs

NPCs are any named characters in the story that cannot be recruited as allies, and do not start out as hostile. Do note that these pages will include some spoilers.

Factions

There are multiple key factions you'll run into within the world:

Looters

Looters are eager to survive and are likely to open fire, rather than negotiate.

Coyotes

Once led by Regina, but soon under the command of the ruthless Marshall Streeter, the Coyotes are a dangerous motorcycle gang.

Predators

These vicious thugs and murderers are out to get whatever they can and kill whoever gets in their way.

Police

Survivalists

Texas Sons of Liberty

Otherwise simply known as "the militia," led by Jefferson Claude and his brother Filmore.

U.S. Military

Led by Lieutenant Wes Adair, the military is focused on attempting to restore order.

Rogue Military

Determined to do what it takes to survive.

Mercenaries

Well-armed

Various Survivors

Those who are just trying to get by.

The Undead

Details

  • You will see less of the unorganized looters over time. You'll meet other groups and find out there's a lot of different ways people have come together and a lot of different methods to keep their group alive.
  • NPC factions with bases are finite. Other unaffiliated scavengers are always out there, but time and your experience will probably make them less threatening.
  • It may be possible to trade with other groups, but most groups see you as a threat or potential rival to resources in the area. Tread with caution.
  • The world isn't static, and some events will happen automatically. You may find a friendly group is wiped out when you go back to see them, or that a group you hate has angered another group and is no longer as strong as they once were.
  • Some survivors will always shoot on sight or flee from you. A good rule of thumb is if they're willing to talk before they shoot, they're "friendly"... at least for now.
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