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#REDIRECT [[Skills]]
 
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Negotiation covers everything from bartering to understanding to conniving. A good negotiator figures out what people want and uses tact or diplomacy rather than force. Instead of burning good will, a negotiator will try to keep the peace by cutting a deal that is favorable to them and the other party, this could be anything from objects to favors. They may also point out the long-term logic of another person's rationale and poke holes in their reasoning, making the negotiator's terms seem all the better. In the course of the game, someone with Negotiation may find it easier to make allies and settle disputes, though they may have to give up more resources to do so. The best negotiators will find it easier to sell their point of view in the most hostile of situations.
 
 
The other benefit of Negotiation factors into the general Morale of the Shelter. For every point in Negotiation, the player reduces Morale decay at the Shelter by a certain percentage. This abstracts the player's ability to convince others that things aren't so bad, that they need to work together and make sacrifices to get through this whole thing. A negotiator sells people on tightening their belts when food gets scarce, it's just a temporary setback. Their good will and promises translate into positive Morale at the end of the day, which in turn keeps the Shelter from losing hope.
 
 
==[[Perks]]==
 
===Rationing===
 
Reduces daily food cost by 10%.
 
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Latest revision as of 23:53, 27 September 2015

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