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[[File:OscarGuzman.png|none|Oscar Guzman]]
[[File:9760e188d7eb8444bc2ab221555775ec large.jpg]]
 
   
'''Oscar Guzman''' is an [[ally]] who can be found in the San Saba pharmacy, which used to belong to his parents, with his injured wife, [[Melina Guzman]]. If you have Renee with you, she can patch up Melina and you can bring both back to the shelter.
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'''Oscar Guzman''' and his wife, [[Melina Guzman|Melina]], were stranded at his parent's pharmacy when everything went to hell. He's very dedicated to her and has tried everything to keep her alive after she was bitten by one of the undead.
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==Recruitment==
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: ''Note: Oscar and [[Melina Guzman]] will die if they are not recruited before Day 29 (May 20th).''
  +
Oscar Guzman can be found in a pharmacy in "Downtown San Saba" North-East of Splendid (on Route 190), together with his injured wife, [[Melina Guzman]]. You must have either a Medical [[Skills|skill]] of at least 4, a Negotiation skill of at least 3, or [[Renee Cass]] in the party to recruit them.
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  +
==Events==
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* On his first day in the Shelter, Oscar thanks you for your help, and tells you he'll do anything he can to assist.
  +
* Two weeks into his time at the Shelter (if Melina is alive), Oscar tells you about the storage place he was managing, and mentions that one creepy guy was storing something strange in there.
  +
* If the fence is ever getting low on health, Oscar will remind you and offer to help with it.
  +
* If Melina dies, Oscar will take a massive Mood penalty - and if you promised him she would be okay, he'll get an additional Mood penalty - and he'll ask for materials and time for a funeral. If you allow him the parts and the time, he'll gain a significant Mood boost. If you refuse him, he'll take a Mood penalty. If you have Negotiation of 6 or above, you can offer time instead of a coffin, which will gain a small Mood boost. If you have a Leadership of 7 or more, you can argue against having a memorial - Oscar won't fight this, but will only gain a small Mood boost.
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* If Melina is dead and Getz is in the Shelter, Oscar will tell you to be easier on him - and will imply Getz has suffered a loss similar to his own.
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* Early in the second month, if Melina is dead, Oscar will tell you today is his and Melina's anniversary, and he's too upset to work. If you give him the day off, he'll be unavailable for 12 hours - if you deny him that, he'll take another Mood penalty. If you have Negotiation of 8 or more, you can keep him working and give him a small Mood boost - with Leadership of 6 or more, he'll agree to work but gain no penalties or boosts.
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* If Morale in the Shelter is low (but Melina is alive), Oscar will come to you and voice his support. If you dismiss him, he'll take a hit on his Mood, but if you respect his kindness, he'll gain a small boost to it. However if she is dead, being dismissive will have him leave the shelter.
  +
* If there's a shortage of antibiotics & Melina is alive, Oscar will beg you not to cut off her supply. If you try to let him down or dismiss him, he'll take a Mood penalty and storm off. If you have a Leadership skill of 5 or more, you can reassure him somewhat.
  +
* If Melina dies and you do the escape for either Bus or Airplane, he will fatalistically accept this as his last stand and fights in Melina's memory.
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  +
==Special Requests==
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''Luxury Items''
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*Fancy Chocolate
  +
*Rechargeable Batteries
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''Upgrades''
  +
*Stone-Reinforced Fence
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  +
==Stats==
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: ''See also [[Allies#Ally_Stats|Ally Stats]].''
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Survivors develop their skills over time, these stats represent their starting point.
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{| class="wikitable"
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|-
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! Health !! Action Points !! Armor Class !! Strength !! Agility !! Vigor !! Perception !! Melee !! Ranged !! Leadership !! Negotiation !! Medical !! Science !! Survival !! Mechanical
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|-
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| <center>120</center> || <center>10</center> || <center>2</center> || <center>5</center> || <center>6</center> || <center>6</center> || <center>4</center> || <center>4</center> || <center>1</center> || <center>1</center> || <center>1</center> || <center>1</center> || <center>2</center> || <center>2</center> || <center>4</center>
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|}
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Oscar will spread his skills over a wide range, initially gaining points in Mechanical, Melee, Leadership, and Medical before slowly putting points into the remaining skills. His stat gain is in Vigor, Agility, and Strength.
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==Traits==
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''Initial''
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*Beloved: "Oscar is so concerned about Melina that his thoughtfulness touches everyone, granting a 1 Morale per day bonus."
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*Resourceful: "Oscar has an ability to make do with almost anything, granting him the ability to create 3 parts per day."
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*Rock Solid: "This ally enjoys having a Stone-Reinforced Fence around the Shelter, and will gain a one-time mood boost after it is completed."
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  +
==Play Style==
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Oscar is a good Jack-of-all-trades, and although he can serve as backup Melee combat, he's more useful building things back at the Shelter along with Melina.
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  +
Oscar will react negatively to killing neutral survivors.
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==Trivia==
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*Age: 25
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*Hometown: Buenos Aires, Argentina
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*Sick Event: stomach flu
  +
*Subleader Supported: Vic
  +
*Shelter Location: First floor, outside principal's office
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*Oscar's visual reference is Oscar Velzi, lead artist on the project.
   
 
[[Category:Allies]]
 
[[Category:Allies]]

Latest revision as of 19:45, 15 August 2020

Oscar Guzman

Oscar Guzman and his wife, Melina, were stranded at his parent's pharmacy when everything went to hell. He's very dedicated to her and has tried everything to keep her alive after she was bitten by one of the undead.

Recruitment[ | ]

Note: Oscar and Melina Guzman will die if they are not recruited before Day 29 (May 20th).

Oscar Guzman can be found in a pharmacy in "Downtown San Saba" North-East of Splendid (on Route 190), together with his injured wife, Melina Guzman. You must have either a Medical skill of at least 4, a Negotiation skill of at least 3, or Renee Cass in the party to recruit them.

Events[ | ]

  • On his first day in the Shelter, Oscar thanks you for your help, and tells you he'll do anything he can to assist.
  • Two weeks into his time at the Shelter (if Melina is alive), Oscar tells you about the storage place he was managing, and mentions that one creepy guy was storing something strange in there.
  • If the fence is ever getting low on health, Oscar will remind you and offer to help with it.
  • If Melina dies, Oscar will take a massive Mood penalty - and if you promised him she would be okay, he'll get an additional Mood penalty - and he'll ask for materials and time for a funeral. If you allow him the parts and the time, he'll gain a significant Mood boost. If you refuse him, he'll take a Mood penalty. If you have Negotiation of 6 or above, you can offer time instead of a coffin, which will gain a small Mood boost. If you have a Leadership of 7 or more, you can argue against having a memorial - Oscar won't fight this, but will only gain a small Mood boost.
  • If Melina is dead and Getz is in the Shelter, Oscar will tell you to be easier on him - and will imply Getz has suffered a loss similar to his own.
  • Early in the second month, if Melina is dead, Oscar will tell you today is his and Melina's anniversary, and he's too upset to work. If you give him the day off, he'll be unavailable for 12 hours - if you deny him that, he'll take another Mood penalty. If you have Negotiation of 8 or more, you can keep him working and give him a small Mood boost - with Leadership of 6 or more, he'll agree to work but gain no penalties or boosts.
  • If Morale in the Shelter is low (but Melina is alive), Oscar will come to you and voice his support. If you dismiss him, he'll take a hit on his Mood, but if you respect his kindness, he'll gain a small boost to it. However if she is dead, being dismissive will have him leave the shelter.
  • If there's a shortage of antibiotics & Melina is alive, Oscar will beg you not to cut off her supply. If you try to let him down or dismiss him, he'll take a Mood penalty and storm off. If you have a Leadership skill of 5 or more, you can reassure him somewhat.
  • If Melina dies and you do the escape for either Bus or Airplane, he will fatalistically accept this as his last stand and fights in Melina's memory.

Special Requests[ | ]

Luxury Items

  • Fancy Chocolate
  • Rechargeable Batteries

Upgrades

  • Stone-Reinforced Fence

Stats[ | ]

See also Ally Stats.

Survivors develop their skills over time, these stats represent their starting point.

Health Action Points Armor Class Strength Agility Vigor Perception Melee Ranged Leadership Negotiation Medical Science Survival Mechanical
120
10
2
5
6
6
4
4
1
1
1
1
2
2
4

Oscar will spread his skills over a wide range, initially gaining points in Mechanical, Melee, Leadership, and Medical before slowly putting points into the remaining skills. His stat gain is in Vigor, Agility, and Strength.

Traits[ | ]

Initial

  • Beloved: "Oscar is so concerned about Melina that his thoughtfulness touches everyone, granting a 1 Morale per day bonus."
  • Resourceful: "Oscar has an ability to make do with almost anything, granting him the ability to create 3 parts per day."
  • Rock Solid: "This ally enjoys having a Stone-Reinforced Fence around the Shelter, and will gain a one-time mood boost after it is completed."

Play Style[ | ]

Oscar is a good Jack-of-all-trades, and although he can serve as backup Melee combat, he's more useful building things back at the Shelter along with Melina.

Oscar will react negatively to killing neutral survivors.

Trivia[ | ]

  • Age: 25
  • Hometown: Buenos Aires, Argentina
  • Sick Event: stomach flu
  • Subleader Supported: Vic
  • Shelter Location: First floor, outside principal's office
  • Oscar's visual reference is Oscar Velzi, lead artist on the project.