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Reason: "Obsolete, updated version goes in Weapons"
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Statistics
Class Polearm
Hands 2 (AP cost for switching weapons)
Range 2 (Attack from a distance)
Damage Type Piercing (Good against humans/armor)
Stat Chance Knockback 10%
Knockdown 25%
Bleeding 10%
Noise 5 (Quiet weapon)
Strength 4 (Average strength required to wield)
ZDamage 50% (Not very good against undead)
Critical Hit chance Hit Chance: 5% (Minor chance for criticals)
Critical Multiplier 3.25 (Good critical multiplier)
Weight 4 (Not heavy)
Breakage 0 (Weapon will not break)

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Attacks[ | ]

Basic Attack[ | ]

  • The default attack
  • AP Cost: 5 (Decent attack speed)
  • Damage: 15-40 (Good damage, especially if causing bleeding)

Trip[ | ]

  • An attack that sends enemies to the ground
  • AP Cost: 6 (Slower)
  • Damage: 5-15 (Minor damage)
  • Modifier: Knockdown 75%

Pin[ | ]

  • An attack that holds an enemy in place
  • AP Cost: 7 (Slow)
  • Damage: 15-40
  • Modifier: Accuracy -50%, Hold (x2 rounds, if successful)
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