A young woman with some medical skills from her veterinary training, Renee frequently worries about her mother Anita, and her ability to act as a medical authority in the Shelter.
Renee is one of the initial survivors you meet when you awake at the Shelter.
- One of the first choices you make in the game is whether to take either Anita or Renee with you on a trip to the Llano Hardware store. When you take one, the other will come up to you the next day and complain to you about it - even if their family member has survived.
- At Day 11, if Getz is in the Shelter, Renee will come up to you wanting to talk about him. She's concerned he won't let her look at his wounds, and advises he not be taken out of the Shelter until he's better. If you're callous or dismiss her, Renee will lose a bit of Mood - is you have a Leadership of 1 or more, you can be more positive and slightly raise her Mood.
- On Day 16, if you have a Medical skill of 4 or more, Renee will tell you she's really glad someone with more medical training is around. If you have a Leadership of Negotiation skill of 2 or more, you can boost her Mood a bit.
- At week 3, if Anita is alive, Renee will tell you about a dream she had that upset her, and will ask you to give her mom the day off. If you say yes, she'll gain a decent amount of Mood and Anita will be blocked from going out into the field for the day. If you say no, she'll get a small Mood penalty.
- At about day 40, if Anita is still in the Shelter, Renee will say her mom looks like she hasn't been sleeping well lately, and will ask you to keep her out of the field for a couple of days. If you agree, Anita will be blocked from the party for 2 days and Renee will gain a Mood boost. If you ask her what she'd be willing to do to make that happen, she'll be weirded out - if you're a creep, she'll drop it and lose a significant amount of Mood. If you have Negotiation of 4 or more, you can agree to keep Anita from the field if Renee works harder; at 6 or more, you can have her trade half her rations for Anita's safety (gives a slight bit of Mood). If you just dismiss her, she'll take a Mood penalty.
- If you have a Rooftop Garden, at some point, Renee may warn you about a bunch of wasps that have built a nest nearby, and will ask for some Wasp Spray to get rid of them. If you pick some up, give it to her in the Shelter, and she'll gain a Mood boost.
- If Anita is infected, Renee will take a major Mood loss, and come to you for support. If you're considerate, she'll gain a very small Mood bonus - if not, she'll run off upset.
- If Anita is killed in the field, Renee will come to your room, upset at the loss. If Anita is lost after the first encounter, Renee will come to you for comfort, and will ask to have a funeral for her. If you allow her the parts and the time, she'll gain a Mood boost. If you refuse her, she'll take a Mood penalty. If you have Negotiation of 5 or above, you can offer time instead of a coffin, which will gain a small Mood boost. If you have a Leadership of 6 or more, you can argue against having a memorial, which will make Renee drop the topic without a Mood penalty.
- If there are more than 12 people in the Shelter, Renee will ask you if you think that things will get better. If you're positive, Renee will get the "Comforting Presence" trait - if you're negative, she'll get the "Swift Healer" trait.
- Just over two weeks in the Shelter, if Anita and Renee are both alive, Anita will ask to speak with you. She will explain that Renee's medical skills make her too valuable to risk in the field, and that she needs more training to feel more comfortable in a doctor-type role. She asks you to acquire a Medical Dictionary to help Renee increase her knowledge. If you already have Medical Dictionary, you can give it to her now, or you can speak to her later when you have it - giving her the Medical Dictionary causes Renee to gain the "Medical Support" trait, which increases the healing rate in the Shelter 15% if Renee is in the Nurse role.
- Rechargeable Batteries
- Fancy Coffee
- See also Ally Stats.
Survivors develop their skills over time, these stats represent their starting point.
|Health||Action Points||Armor Class||Strength||Agility||Vigor||Perception||Melee||Ranged||Leadership||Negotiation||Medical||Science||Survival||Mechanical|
Renee focuses her skill gain on Medical, Science, and Ranged, and puts an occasional few points into the other skills. Her stat gain is in Agility, Perception, and Vigor.
- Emergency Healer: "Renee is quick to react in an emergency, giving her an additional 10% to healing in combat."
- Intensive Care: "This ally enjoys having an Infirmary in the Shelter, and will gain a one-time Mood boostafter it is completed."
Gained Via Task
- Medical Support: "Renee has been able to advance her medical knowledge,helping patients in her care heal 15% faster when she is in the nurse role."(NOTE: This is applied after Anita gives you a task to find a Medical Dictionary)
Gained Via Conversation
- Comforting Presence: "Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5."
- Swift Healer: "Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1."
Renee is your starting medic, and although her Panic levels are decent, she's definitely not well suited for a face-to-face scrap. If you need to take her into the field, she's best at attacking from a distance, or staying close to characters to heal them. Her decent gain in medical skills and potential traits make her a good fit for the Shelter, but her potential trait to do quicker healing in the field is very beneficial as well.
Renee will react negatively to killing neutral survivors.
- Age: 24
- Hometown: Taos, NM
- Sick Event: migraine
- Subleader Supported: Vic
- Shelter Location: First floor, infirmary
- Renee was studying at the Louisiana State University School of Veterinary Medicine in Baton Rouge, Louisiana - this was where Anita picked her up - and her shirt is in the school's colors. The actual logo on her shirt had to be altered from the school mascot (a tiger) so as not to infringe on the school's copyright.