Dead State Wiki
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After 1st dialogue when she comes and ask the player whether it will be like it used to be someday.
 
After 1st dialogue when she comes and ask the player whether it will be like it used to be someday.
  +
<br>
 
(Dialog option 1."People always want to think that every major disaster is the end of everything, but they can't see past the present.")
 
(Dialog option 1."People always want to think that every major disaster is the end of everything, but they can't see past the present.")
 
*Comforting Presence: "Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5."
 
*Comforting Presence: "Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5."
  +
<br>
 
(dialogue option 2 "This is the world now. No one's coming to save us - we need to adapt or die.")
 
(dialogue option 2 "This is the world now. No one's coming to save us - we need to adapt or die.")
 
*Swift Healer: "Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1."
 
*Swift Healer: "Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1."

Revision as of 21:06, 2 January 2015

Renee Cass

A young woman with some medical skills from her veterinary training, Renee frequently worries about her mother Anita, and will come to the player to convince them to keep her back at the Shelter. Anita is a melee fighter, and leaving her behind at the beginning of the game (or not) is an early decision the player will have to make.

She and her mother are among the ally characters the Player starts the game with.

Recruitment

Automatically recruited

Special Requests

  • Rechargeable Batteries
  • Fancy Coffee
  • Infirmary

Stats

Survivors develop their skills over time, these stats represent their starting point.

Health Action Points Armor Class Strength Agility Vigor Perception Melee Ranged Leadership Negotiation Medical Science Survival Mechanical
90
9
0
3
5
3
7
1
2
0
2
5
3
4
2

Full List

Traits

  • Emergency Healer: "Renee is quick to react in an emergency, giving her an additional 10% to healing in combat."
  • Intensive Care: "This ally enjoys having an Infirmary in the Shelter, and will gain 1 extra Morale per day after it is completed."

After 1st dialogue when she comes and ask the player whether it will be like it used to be someday.
(Dialog option 1."People always want to think that every major disaster is the end of everything, but they can't see past the present.")

  • Comforting Presence: "Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5."


(dialogue option 2 "This is the world now. No one's coming to save us - we need to adapt or die.")

  • Swift Healer: "Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1."

Behind the scenes

Renee is first seen in the Kickstarter video in the Infirmary, worrying about her mother.