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Sara Seza

Sara Seza is the sister of Mia and an immunologist. She tried to find a cure for whatever causes the dead to return, but wasn't successful.

Recruitment[ | ]

Sara and Mia can be found at the Pleasant Oaks Summer Camp, north of Austin. You have several ways to get them to join:

  • Talk to them at the camp, and if you have a Negotiation skill of 6 or higher, you can say you'll ask Ben, the camp leader, if they can come with you. Talk to Ben: if you have a Negotiation skill of 8 or higher (or bring up that Sara needs a lab), he'll let them go with you.
  • Talk to them, and if you have a Negotiation skill of 7 or more, they'll be willing to listen to your offer - don't be too direct (or play on Mia's desperations) and instead up-sell the comforts of the Shelter, and they'll be willing to come with you.
  • About halfway through the second month, if you've already met Sara and Mia, they'll show up at the Shelter gate asking to stay there, saying that the camp was running low on food and they volunteered to leave. You can shoo them away, or take them in.

Events[ | ]

*Spoilers*

  • Sara's sister Mia is a meth addict - she was recovering in Dallas, but recent events have put Mia under so much stress that she relapsed, and Sara found herself making meth to help keep her sister functional. If you push Sara to help break Mia' addiction, it takes time and effort, and doing so will change Mia's attitude and wants.
  • Once she's been in the Shelter for about a week and a half, Sara will apologize for Mia's behavior, saying she hasn't been herself since they left Dallas - suggesting trauma from Mia saving her life. If you're understanding, she'll gain a small Mood boost - be more severe, and she'll take a Mood penalty instead.
  • At 21 days in the Shelter, if she's still alive, Mia will have an overdose - Sara will admit to her role in providing her with drugs. You can ask her to keep things quiet and keep Mia on meth to keep her functional, or to take whatever time is needed to break her addiction.
  • If you've asked Sara to help break Mia's meth habit, two days later Mia will come up to you in a fury, taking a very large Mood penalty, and saying you had no right to do so. If you insist, she'll take another large Mood penalty and run off - if you tell her you'll think about changing your mind, she'll take a small Mood boost and tell you to talk to Sara. If you talk to Sara and tell her the rehab is off, she'll agree, but take a very large Mood penalty.
  • If Mia is killed, Sara will come up to you and admit something like relief. If you chide her and tell her she should be emotional, she'll take a Mood penalty - if you're understanding, she'll get a small Mood boost.

Special Requests[ | ]

Luxury Items

  • Coffee Beans
  • Medical Marijuana

Upgrade

  • Science Lab

Stats[ | ]

See also Ally Stats.

Survivors develop their skills over time, these stats represent their starting point.

Health Action Points Armor Class Strength Agility Vigor Perception Melee Ranged Leadership Negotiation Medical Science Survival Mechanical
90
9
0
3
4
3
4
2
1
2
5
4
8
3
2

Sara immediately focuses on Science, Medical, and Negotiation, then picks up points in Mechanical and Ranged. Her stat gains are in Perception and Agility.

Traits[ | ]

Initial

  • Lab Rat: "Sara's experience with science experiments helps her finish lab projects in 25% less time."
  • Science Nut:: "This ally enjoys having a Science Lab in the Shelter, and will gain a one-time Mood boost after it is completed."

Play Style[ | ]

Sara's extremely high Science skill make her one of the best scientists available in the game: both that and her low combat skills make her best used inside the Shelter.

Sara will react negatively to killing neutral survivors.

Trivia[ | ]

  • Age: 34
  • Hometown: Dallas, TX
  • Sick Event: strep infection
  • Subleader Supported: Paul
  • Shelter Location: First floor, lab
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