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Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10.
 
Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10.
   
 
==[[Strength]]==
 
==[[Strength]]==
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[[File:Strength.png|left|]]
 
Physical strength. Determines carry weight and contributes to melee damage.
 
Physical strength. Determines carry weight and contributes to melee damage.
 
 
 
==[[Agility]]==
 
==[[Agility]]==
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[[File:Agility.png|left|]]
 
How physically quick a character is. Determines amount of Action Points and combat evasion.
 
How physically quick a character is. Determines amount of Action Points and combat evasion.
 
 
 
==[[Vigor]]==
 
==[[Vigor]]==
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[[File:Vigor.png|left|]]
 
Health of the player. Determines HP.
 
Health of the player. Determines HP.
   
 
==[[Perception]]==
 
==[[Perception]]==
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[[File:Perception.png|left|]]
 
Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets.
 
Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets.

Revision as of 23:57, 13 February 2014

Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10.

Strength

Strength

Physical strength. Determines carry weight and contributes to melee damage.

Agility

Agility

How physically quick a character is. Determines amount of Action Points and combat evasion.

Vigor

Vigor

Health of the player. Determines HP.

Perception

Perception

Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets.