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Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10. |
Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10. |
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==[[Strength]]== |
==[[Strength]]== |
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Physical strength. Determines carry weight and contributes to melee damage. |
Physical strength. Determines carry weight and contributes to melee damage. |
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==[[Agility]]== |
==[[Agility]]== |
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How physically quick a character is. Determines amount of Action Points and combat evasion. |
How physically quick a character is. Determines amount of Action Points and combat evasion. |
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==[[Vigor]]== |
==[[Vigor]]== |
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+ | [[File:Vigor.png|left|]] |
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Health of the player. Determines HP. |
Health of the player. Determines HP. |
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==[[Perception]]== |
==[[Perception]]== |
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Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets. |
Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets. |
Revision as of 23:57, 13 February 2014
Stats represent a character’s physical ability/limitations, and are used in conjunction with skills to determine combat effectiveness. Stats range from 1 to 10.
Strength
Physical strength. Determines carry weight and contributes to melee damage.
Agility
How physically quick a character is. Determines amount of Action Points and combat evasion.
Vigor
Health of the player. Determines HP.
Perception
Mental alertness and keen sight. Used to determine initiative and chance to hit distant targets.