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==Wounded== |
==Wounded== |
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*Wounded status appears after a character survives being KO'd |
*Wounded status appears after a character survives being KO'd |
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+ | |||
+ | ==Poisoned== |
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+ | *Target suffers a small amount of damage at the beginning of their turn. |
Revision as of 11:29, 18 September 2014
Arm Sprain
- Doubles AP cost of everything but movement.
Bleeding
- Will suffer a small amount of damage per turn for several rounds unless medical attention is received.
Blind
Burned
- Reduces to-hit chance with weapons.
Dizzy
- Makes it harder for human characters to land successful attacks
Fatigued
- Affects your stats negatively, making you less effective in combat.
Held
- Lose the next turn
Immolated
- Character takes fire damage and receives the Burned status
Infected
- Infected with the Zombie Virus.
Leg Sprain
- Doubles the AP cost of movement.
Panicked
- Will act based on personality. Run, attack, heal self, etc…
- Allies will not respond to player commands.
Sick
- Ally has asked for the day off due to headache, nausea, or some other minor illness
- Becomes unusable for 24 hours
- Can force the ally to work with a Morale penalty
Uncooperative
- Ally cannot take jobs at the Shelter or be used in the active party
Wounded
- Wounded status appears after a character survives being KO'd
Poisoned
- Target suffers a small amount of damage at the beginning of their turn.