Dead State Wiki
No edit summary
(Added poisoned effect)
Line 44: Line 44:
 
==Wounded==
 
==Wounded==
 
*Wounded status appears after a character survives being KO'd
 
*Wounded status appears after a character survives being KO'd
  +
  +
==Poisoned==
  +
*Target suffers a small amount of damage at the beginning of their turn.

Revision as of 11:29, 18 September 2014

Status

Arm Sprain

  • Doubles AP cost of everything but movement.

Bleeding

  • Will suffer a small amount of damage per turn for several rounds unless medical attention is received.

Blind

Burned

  • Reduces to-hit chance with weapons.

Dizzy

  • Makes it harder for human characters to land successful attacks

Fatigued

  • Affects your stats negatively, making you less effective in combat.

Held

  • Lose the next turn

Immolated

  • Character takes fire damage and receives the Burned status

Infected

Leg Sprain

  • Doubles the AP cost of movement.

Panicked

  • Will act based on personality. Run, attack, heal self, etc…
  • Allies will not respond to player commands.

Sick

  • Ally has asked for the day off due to headache, nausea, or some other minor illness
  • Becomes unusable for 24 hours
  • Can force the ally to work with a Morale penalty

Uncooperative

  • Ally cannot take jobs at the Shelter or be used in the active party

Wounded

  • Wounded status appears after a character survives being KO'd

Poisoned

  • Target suffers a small amount of damage at the beginning of their turn.