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Troy Cooper

Troy Cooper was thrown out of the Texas Sons of Liberty (the militia) for getting into a fight with one of its members, and is now on his own. Despite having the brashness of youth and a solid lack of tact and education, Troy's been training in survival tactics since childhood, and those skills can potentially make him a useful ally.

Background[ | ]

In Troy's youth he struggled to fit in with the public school environment due to being the bad kid of the family. Spending his vacation days and weekends with his uncle, he became a well taught survival expert while his Uncle mixed the teachings with his sympathies towards the Texas Sons of Liberty. Sometime later his uncle took the fall and went to prison for his group and in exchange asked the militia to take care of Troy. His time with the militia ended when he got into a fight with one of the members. Despite his survivalist training, he still holds a degree of compassion and eagerness and less bigoted than other militias who wants any undesirables out of Texas.

Recruitment[ | ]

Troy can be found in a random encounter, arguing with Filmore, second in command of the militia. If you attacked Militia HQ or any Militia members before meeting him he becomes unrecruitable. When you speak with him, don't attack or shoo him off, and he should be easily convinced to join.

Events[ | ]

  • First day he's in the Shelter, Troy will want to tell you what he thinks of the Shelter - dismiss him, and that's a quick Mood penalty for him when he storms off. Indulge him, and he'll pick apart things point by point, and gain or lose Mood depending on what you've got. He'll lose Mood for the following: fence with low HP, lack of chicken coop, lack of garden. He'll gain mood if you have a higher HP fence and the coop and garden upgrades. He'll also offer up his knowledge on how to make a mushroom garden (also, if you confront him on his racism, he'll take a small Mood penalty).
  • Two weeks after joining, Troy will say he doesn't think women should be going outside the Shelter. If you tell him they have a right to fight, he'll get upset and take a Mood penalty; if you say they're some of the best fighters (or if you insult him directly), he'll take a larger Mood penalty and rush off. If you have a Negotiation of 5 or more, you can lie and say you're listening (small Mood boost), or a Leadership of 5 or more will convince him it's the best for everyone. If you're playing a female character and threaten him, he'll sheepishly run off.
  • During the Antibotics Crisis Event, Troy will confess to stealing them because he cut his leg and didn't want to come across as being "weak."
  • When Troy has been in the Shelter for 3 weeks, he'll ask for a food bonus. If you turn him down outright, he'll suffer a Mood penalty and storm off; give him the rations (provided you have 10), and he'll gain a Mood bonus. If you have Negotiation of 5 or above (and 5 rations) you can give him a reduced amount, which leads to a Mood boost. If you have Leadership of 6 or above, you can trick him into dropping the issue.
  • At nearly a month in the Shelter, Troy will ask for a title to brag about - if you dismiss him, he'll lose his chance to get a positive trait. If you suggest "Harvester," he'll gain a trait that improves his harvest gain in the field; "Crackshot" increases his accuracy with ranged weapons.
  • At a month in the Shelter (and if you're not already hostile to the militia), Troy will tell you he used to be a member of the militia, and tells you where their main base is. He'll have answers reactive to his Mood.
  • On Day 37 of his Shelter time, Troy will tell you about the militia oil depot, and suggest going there to try and trade.
  • If Troy has been in the Shelter for a week and Priscilla is alive, you'll run across the two of them talking. If you interrupt, the two of them will get embarrassed and both take a Mood penalty.
  • If you take Troy along to meet Jefferson, head of the militia, he'll reveal that the guy Troy beat up (and the reason that he was kicked out of the militia) died. Jefferson will offer you 100 food to turn him over to them, but if you turn him down, Troy will gain a massive Mood boost.

Special Requests[ | ]

Luxury Items

  • Fancy Chocolates
  • Medical Marijuana


  • Mushroom Patch

Stats[ | ]

See also Ally Stats.

Survivors develop their skills over time, these stats represent their starting point.

Health Action Points Armor Class Strength Agility Vigor Perception Melee Ranged Leadership Negotiation Medical Science Survival Mechanical

Troy quickly puts points into Survival, Medical, and Ranged, and focuses on maxing out those skills (as well as putting plenty of points into Melee as well). His stat gains are in Agility and Perception.

Traits[ | ]


  • Tender Spot: "Due to knowing how to hunt, Troy can inflict 10% more damage on human when using a rifle."
  • Mushroom Hunter: "This ally enjoys having a Mushroom Garden in the Shelter, and will gain a one-time Mood boost after it is completed."

Gained Via Conversation

  • Crackshot: "Troy's skill with ranged weapons has been further enhanced by the chaos of the world, increasing his accuracy with them by 15%."


  • Harvester: "Due to his extensive wilderness survival experience, Troy harvests an additional 25% from fishing and harvest locations."

Play Style[ | ]

Troy is good with both melee and ranged and has a high Survival skill, making him ideal for joining a foraging party along with Priscilla and Bud, or as part of the combat party. His high Survival also allows the construction of the Mushroom Patch.

Troy will NOT react to killing neutral survivors.

Trivia[ | ]

  • Age: 22
  • Hometown: Cherry Spring, TX
  • Sick Event: hangover (uncle's recipe for prison wine)
  • Subleader Supported: Todd
  • Shelter Location: Outside Shelter, near playground
  • Troy's last name was originally "Baker," but was changed to "Cooper" so as not to be mixed up with the actor Troy Baker.