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*Improve [[Melee]] skill. |
*Improve [[Melee]] skill. |
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− | ==Infirmary== |
+ | ==[[Infirmary]]== |
*Can treat the wounded and sick. |
*Can treat the wounded and sick. |
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− | ==Lab== |
+ | ==[[Lab]]== |
*Can create [[antibiotics]]. |
*Can create [[antibiotics]]. |
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*Can research shelter and base upgrades. |
*Can research shelter and base upgrades. |
Revision as of 18:36, 11 November 2012
You can't build all the upgrades/unlock all the jobs immediately. It takes time, skill, and ally involvement to unlock some of them.
You may need certain tools in your possession to actually start certain upgrades.
Within your project submenu of the job assignment screen, there's a list of upgrades that the selected character could start and others they can't because of lack of parts, requisites, or skill that are grayed out. Once you start a new project, it shows up as an active assignment on the job assignment board. You have to spend the parts/items to start the project and the project leader will be in charge of finishing that project. You can add more people to the job directly dragging them onto the project.
Ammunition Reloader
- Can reload used ammunition
Garage
- Allows you to work on vehicles.
Generator
- Generates power
- Increases Morale
Gym
- Improve Melee skill.
Infirmary
- Can treat the wounded and sick.
Lab
- Can create antibiotics.
- Can research shelter and base upgrades.
Reinforced Fence
- Increases the amount of damage the fence can withstand
Rooftop Garden
- Turns a patch of the school's roof into a small vegetable garden.
- Produces 20 food per week.
- Additional food produced when allies are assigned to tending it.
- Increases morale 5 per day.
- Some allies will have their mood increased when tending the garden.
Shooting Range
- Improve Ranged skill.