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** If you have a low Respect, he'll lose Mood, and tell you to improve or get kicked out. If you ask him what he'd do in your situation, he'll gain some Respect. If you threaten or disrespect him, he'll lose Respect. If you have a Negotiation or Leadership skill of 6 or more, you can rattle him into gaining a fair amount of Respect. Promise you'll try to turn things around, he'll be pleased and gain a small amount of Respect. |
** If you have a low Respect, he'll lose Mood, and tell you to improve or get kicked out. If you ask him what he'd do in your situation, he'll gain some Respect. If you threaten or disrespect him, he'll lose Respect. If you have a Negotiation or Leadership skill of 6 or more, you can rattle him into gaining a fair amount of Respect. Promise you'll try to turn things around, he'll be pleased and gain a small amount of Respect. |
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** If you have a high Respect, Vic will gain a good chunk of Mood. If you have a Negotiation skill of 4 or more, you can ask for his support and gain a large chunk of Respect. With a Leadership skill of 4 or more, you can credit him and gain a decent amount of Respect. |
** If you have a high Respect, Vic will gain a good chunk of Mood. If you have a Negotiation skill of 4 or more, you can ask for his support and gain a large chunk of Respect. With a Leadership skill of 4 or more, you can credit him and gain a decent amount of Respect. |
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β | * |
+ | * At the beginning of the third month, if you're not hostile towards the militia and you haven't taken Vic to the Oil Refinery, Vic will bring up the location, and mention that he knows [[Ken Nash]], the man in charge of it. He'll ask to be taken along when you go. |
β | ** If you |
+ | ** If you have Vic with you when you go to meet Nash, he'll agree to set up a meeting with [[Jefferson Claude]], the militia leader, without you needing to trade or prove yourself. |
β | ** If you threaten or kill Nash, Vic will |
+ | ** If you threaten or kill Nash, Vic will be furious with you - he'll lose a chunk of Mood, and a great deal of Respect. |
* After recruiting [[Regina]], you will find Vic and her arguing the morning after she joins the Shelter. If you have a Leadership skill of 2 or more, you can threaten them to knock it off. If you ask more about what's going on, it'll take a skill of 4 or greater. If you take the side of either, the other will lose a chunk of Respect. Keep walking, and both will lose a smaller amount of Respect. |
* After recruiting [[Regina]], you will find Vic and her arguing the morning after she joins the Shelter. If you have a Leadership skill of 2 or more, you can threaten them to knock it off. If you ask more about what's going on, it'll take a skill of 4 or greater. If you take the side of either, the other will lose a chunk of Respect. Keep walking, and both will lose a smaller amount of Respect. |
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* If Vic is in [[the Shelter]] when [[Effrem Montague]] arrives, the morning after his arrival, Vic will warn Effrem that he's watching him. Take Effrem's side immediately, and Vic will get a small Mood penalty. As things get more tense, if you side with Effrem, Vic will take a Mood penalty and lose respect for you, while Effrem will gain a Mood boost. If you side with Vic, Effrem will take a larger Mood penalty, but Vic will get a small mood boost and gain respect for you. If you have a Leadership skill at 4 or more, you can demand the two make peace, resulting in a very small Mood loss for both of them. Afterwards he will discuss with you that he still doesn't trust Effrem and with a Negotiation of 6 or higher you can gain a large amount of respect in exchange for Effrem leaving the shelter. (At this same point, there is also a dialogue unlocked trough Leadership skill, where you point out what'd happen if Effrem were to be kicked out, since he could end up dying due to his former crimes, a future which Vic agrees is unfair, therefore becoming convinced of Effrem staying, though he also says he'll keep watching him closely. I don't know the mood impact this option has) |
* If Vic is in [[the Shelter]] when [[Effrem Montague]] arrives, the morning after his arrival, Vic will warn Effrem that he's watching him. Take Effrem's side immediately, and Vic will get a small Mood penalty. As things get more tense, if you side with Effrem, Vic will take a Mood penalty and lose respect for you, while Effrem will gain a Mood boost. If you side with Vic, Effrem will take a larger Mood penalty, but Vic will get a small mood boost and gain respect for you. If you have a Leadership skill at 4 or more, you can demand the two make peace, resulting in a very small Mood loss for both of them. Afterwards he will discuss with you that he still doesn't trust Effrem and with a Negotiation of 6 or higher you can gain a large amount of respect in exchange for Effrem leaving the shelter. (At this same point, there is also a dialogue unlocked trough Leadership skill, where you point out what'd happen if Effrem were to be kicked out, since he could end up dying due to his former crimes, a future which Vic agrees is unfair, therefore becoming convinced of Effrem staying, though he also says he'll keep watching him closely. I don't know the mood impact this option has) |