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Basic Abilities[]

AP Cost[]

  • The number of Action Points needed to fire or reload a firearm.
  • The number of Action Points needed to use the attack of a melee weapon.

Ammo Capacity[]

  • The number of shots the weapon can fire before needing to be reloaded.

Ammo Type[]

Break[]

  • The chance the weapon will break when used.

Class[]

Counter[]

  • Weapons with a Counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy.

Critical Chance[]

  • Chance for a critical multiplier to be applied to damage dealt. The higher this number, the more likely the weapon will critical.

Critical Multiplier[]

  • The amount damage is changed when an attack is critical. The higher this number, the higher the damage dealt when an attack is critical.

Hands[]

  • Number of hands needed to use.
  • 1-handed: Two equipped 1-handed weapons can be swapped between at no AP cost.
  • 2-handed: Nothing else can be equipped in the hands. Must access inventory to change weapons at the cost of AP.

Noise[]

  • The amount of noise the weapon makes.

Range[]

  • The number of squares away the weapon can target enemies.

Stat Chance[]

  • Chance of Special Abilities succeeding

Strength[]

Type[]

  • The type of damage the weapon causes.

Weight[]

  • Weight of the weapon.

ZDamage[]

  • The percentage damage is adjusted versus zombies.

Special Abilities[]

Arm Sprain[]

Bleeding[]

Dizzy[]

Knockdown[]

Knockback[]

  • Moves the target back a square.

Leg Sprain[]

  • Infict the Leg Sprain status.

Alternate Attacks[]

Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed.

Auto[]

Expends 9 rounds for high damage against one target.

Bark[]

Dog Allies only. Causes 20 Noise in the dog’s immediate area.

Bash[]

100% chance to knock back the target, 50% chance to cause Prone.

Bite[]

Dog Allies only. Standard attack, 20% chance to cause Bleeding.

Break[]

Destroys the weapon, but causes a critical hit.

Burst[]

Attacks three times with an automatic weapon but expends three times the ammo.

Cripple[]

75% chance to cause the Arm Sprain status effect.

Critical Strike[]

100% critical hit chance on hit.

Ferocity[]

Dog Allies only. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic.

Flurry[]

Attacks 3 times at a reduced accuracy of -30% per attack.

Fortify[]

Crouch behind your shield in order to end your turn, and double your defense until your next turn.

Hamstring[]

75% chance to cause the Leg Sprain status effect.

Knockdown[]

100% chance to cause the Prone status.

Push[]

100% chance to knock back the target.

Roast[]

Chance for a 100% critical hit and an 100% chance to cause the Immolate Status Effect with a torch, but breaks the weapon.

Slash[]

100% chance to cause the Bleeding status effect.

Skullcrusher[]

Destroys the weapon to cause a critical strike on an undead.

Stagger[]

100% chance to cause the Dizzy status effect.

Takedown[]

Dog Allies only. 50% Knockdown chance.

Wild Swing[]

Reduces accuracy by 30% for a 100% critical hit chance.

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