Dead State Wiki
(→‎Alternate Attacks: Added alternate attack "Auto" available on MK 5)
Tag: Visual edit
 
(8 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
==Basic Abilities==
 
==Basic Abilities==
 
===AP Cost===
 
===AP Cost===
*The number of AP needed to fire or reload a firearm.
+
*The number of Action Points needed to fire or reload a firearm.
*The number of AP needed to use the attack of a melee weapon.
+
*The number of Action Points needed to use the attack of a melee weapon.
   
 
===Ammo Capacity===
 
===Ammo Capacity===
Line 10: Line 10:
 
*The type of [[ammunition]] the weapon uses.
 
*The type of [[ammunition]] the weapon uses.
   
 
===Break===
Often times I sit back and wonder why? Why are pepole in power so ruthless, even the authority figures that manipulate pepole into believing in their bibles and curans. Religion is a control mechanism used by the higher-ups to gain more power from us(the little pepole). THEY want to control everything, from our money to our religious beliefs. This is where the one world government, one world religion, one military, one money and RFID chips will be implemented. The world has and always will be run by individuals who mean us no good. It's not about religion when you know the entire story. It is about money and control of the entire world. You ever heard the saying stand for something or fall for anything,well I stand for free thinking, I stand for humans and the rights that are being taken away from us! Think about it in 2005 Former President Bush signed a permission that allows for no boarders in the U.S. Soon the U.S., Canada and Mexico will become one country known as The North American Union and we will use only one currency called the euro. Look it up, the media has shown us over the years what the higher-ups have been planning to do with the world. The Asian Union already exist and the European Union does as well. I know you feel as if there's nothing that can be done to stop these higher-ups, but I believe if we stand up together and fight back our chances of survival will be greater. We outnumber them right now no matter how much money they control. They don't want to be outnumbered so guess what they are doing now in 2010. They have started the culling of the pepole, maybe all these natural disasters are not so natural. They are already killing us with the food and water supply, so naturally I have planted a garden and many of you should do the same. I have 2 pepole in my family in their 40 s who already have cancer and I'm convinced it comes from all the chemicals that have been put in our food and water. If you never listen to anything in your life please hear this, The world doesn't give a damn about you and yours but you should!!!!!!!
 
  +
*The chance the weapon will break when used.
   
 
===Class===
 
===Class===
Line 16: Line 17:
   
 
===Counter===
 
===Counter===
*[[Weapons]] with a counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy.
+
*[[Weapons]] with a Counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy.
   
 
===Critical Chance===
 
===Critical Chance===
Line 52: Line 53:
 
==Special Abilities==
 
==Special Abilities==
 
===Arm Sprain===
 
===Arm Sprain===
*Inflict Arm Sprain [[statuses|status]].
+
*Inflict Arm Sprain [[Status Effects|status]].
   
 
===Bleeding===
 
===Bleeding===
*Inflict Bleeding [[statuses|status]].
+
*Inflict Bleeding [[Status Effects|status]].
   
 
===Dizzy===
 
===Dizzy===
*Inflict Dizzy [[statuses|status]].
+
*Inflict Dizzy [[Status Effects|status]].
   
  +
===Knockdown===
I have no idea! They won't tell me!!!! It just says that my email account isn't regcenizod anymore. I sent in an email two weeks ago and nothing from them. NOTHING!I'm getting a little irritated with them, can ya tell? =P
 
 
*Inflict Prone [[Status Effects|status]].
   
 
===Knockback===
 
===Knockback===
Line 66: Line 68:
   
 
===Leg Sprain===
 
===Leg Sprain===
*Infict the Leg Sprain [[statuses|status]].
+
*Infict the Leg Sprain [[Status|status]].
   
  +
==Alternate Attacks==
===Pin===
 
  +
Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed.
*Inflict the Held [[statuses|status]].
 
  +
  +
===Auto===
  +
Expends 9 rounds for high damage against one target.
  +
  +
===Bark===
  +
''Dog Allies only''. Causes 20 Noise in the dog’s immediate area.
  +
  +
===Bash===
  +
100% chance to knock back the target, 50% chance to cause [[Status_Effects#Prone|Prone]].
  +
  +
===Bite===
  +
''Dog Allies only''. Standard attack, 20% chance to cause [[Status_Effects#Bleeding|Bleeding]].
  +
  +
===Break===
  +
Destroys the weapon, but causes a critical hit.
  +
  +
===Burst===
  +
Attacks three times with an automatic weapon but expends three times the ammo.
  +
  +
===Cripple===
  +
75% chance to cause the [[Status_Effects#Arm Sprain|Arm Sprain]] status effect.
  +
  +
===Critical Strike===
  +
100% critical hit chance on hit.
  +
  +
===Ferocity===
  +
''Dog Allies only''. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic.
  +
  +
===Flurry===
  +
Attacks 3 times at a reduced accuracy of -30% per attack.
  +
  +
===Fortify===
  +
Crouch behind your shield in order to end your turn, and double your defense until your next turn.
  +
  +
===Hamstring===
  +
75% chance to cause the [[Status_Effects#Leg Sprain|Leg Sprain]] status effect.
  +
  +
===Knockdown===
  +
100% chance to cause the [[Status_Effects#Prone|Prone]] status.
  +
  +
===Push===
  +
100% chance to knock back the target.
  +
  +
===Roast===
  +
Chance for a 100% critical hit and an 100% chance to cause the [[Status_Effects#Immolated|Immolate]] Status Effect with a torch, but breaks the weapon.
  +
  +
===Slash===
  +
100% chance to cause the [[Status_Effects#Bleeding|Bleeding]] status effect.
  +
  +
===Skullcrusher===
  +
Destroys the weapon to cause a critical strike on an undead.
  +
  +
===Stagger===
  +
100% chance to cause the [[Status_Effects#Dizzy|Dizzy]] status effect.
  +
  +
===Takedown===
  +
Dog Allies only. 50% [[Status_Effects#Prone|Knockdown]] chance.
  +
  +
===Wild Swing===
  +
Reduces accuracy by 30% for a 100% critical hit chance.
  +
  +
[[Category:Gameplay]]
  +
[[Category:Weapons| ]]

Latest revision as of 20:05, 13 September 2020

Basic Abilities[ | ]

AP Cost[ | ]

  • The number of Action Points needed to fire or reload a firearm.
  • The number of Action Points needed to use the attack of a melee weapon.

Ammo Capacity[ | ]

  • The number of shots the weapon can fire before needing to be reloaded.

Ammo Type[ | ]

Break[ | ]

  • The chance the weapon will break when used.

Class[ | ]

Counter[ | ]

  • Weapons with a Counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy.

Critical Chance[ | ]

  • Chance for a critical multiplier to be applied to damage dealt. The higher this number, the more likely the weapon will critical.

Critical Multiplier[ | ]

  • The amount damage is changed when an attack is critical. The higher this number, the higher the damage dealt when an attack is critical.

Hands[ | ]

  • Number of hands needed to use.
  • 1-handed: Two equipped 1-handed weapons can be swapped between at no AP cost.
  • 2-handed: Nothing else can be equipped in the hands. Must access inventory to change weapons at the cost of AP.

Noise[ | ]

  • The amount of noise the weapon makes.

Range[ | ]

  • The number of squares away the weapon can target enemies.

Stat Chance[ | ]

  • Chance of Special Abilities succeeding

Strength[ | ]

Type[ | ]

  • The type of damage the weapon causes.

Weight[ | ]

  • Weight of the weapon.

ZDamage[ | ]

  • The percentage damage is adjusted versus zombies.

Special Abilities[ | ]

Arm Sprain[ | ]

Bleeding[ | ]

Dizzy[ | ]

Knockdown[ | ]

Knockback[ | ]

  • Moves the target back a square.

Leg Sprain[ | ]

  • Infict the Leg Sprain status.

Alternate Attacks[ | ]

Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed.

Auto[ | ]

Expends 9 rounds for high damage against one target.

Bark[ | ]

Dog Allies only. Causes 20 Noise in the dog’s immediate area.

Bash[ | ]

100% chance to knock back the target, 50% chance to cause Prone.

Bite[ | ]

Dog Allies only. Standard attack, 20% chance to cause Bleeding.

Break[ | ]

Destroys the weapon, but causes a critical hit.

Burst[ | ]

Attacks three times with an automatic weapon but expends three times the ammo.

Cripple[ | ]

75% chance to cause the Arm Sprain status effect.

Critical Strike[ | ]

100% critical hit chance on hit.

Ferocity[ | ]

Dog Allies only. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic.

Flurry[ | ]

Attacks 3 times at a reduced accuracy of -30% per attack.

Fortify[ | ]

Crouch behind your shield in order to end your turn, and double your defense until your next turn.

Hamstring[ | ]

75% chance to cause the Leg Sprain status effect.

Knockdown[ | ]

100% chance to cause the Prone status.

Push[ | ]

100% chance to knock back the target.

Roast[ | ]

Chance for a 100% critical hit and an 100% chance to cause the Immolate Status Effect with a torch, but breaks the weapon.

Slash[ | ]

100% chance to cause the Bleeding status effect.

Skullcrusher[ | ]

Destroys the weapon to cause a critical strike on an undead.

Stagger[ | ]

100% chance to cause the Dizzy status effect.

Takedown[ | ]

Dog Allies only. 50% Knockdown chance.

Wild Swing[ | ]

Reduces accuracy by 30% for a 100% critical hit chance.