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(→Alternate Attacks: Added alternate attack "Auto" available on MK 5) Tag: Visual edit |
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+ | ==Basic Abilities== |
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− | {| |
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⚫ | |||
− | {{DS header|span=3|header=General Info|content= |
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+ | *The number of Action Points needed to fire or reload a firearm. |
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− | <div style="text-align: left;"></div> |
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+ | *The number of Action Points needed to use the attack of a melee weapon. |
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− | }} |
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+ | |||
− | |- |
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+ | ===Ammo Capacity=== |
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− | {{DS header|span=3|header=Weapon Ability List|content= |
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+ | *The number of shots the weapon can fire before needing to be reloaded. |
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− | <div style="text-align: left;"> |
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+ | |||
⚫ | |||
+ | ===Ammo Type=== |
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⚫ | |||
+ | *The type of [[ammunition]] the weapon uses. |
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+ | |||
+ | ===Break=== |
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+ | *The chance the weapon will break when used. |
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+ | |||
+ | ===Class=== |
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+ | *The [[Weapon Classes|weapon class]] of the weapon. |
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===Counter=== |
===Counter=== |
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− | [[Weapons]] with a |
+ | *[[Weapons]] with a Counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy. |
===Critical Chance=== |
===Critical Chance=== |
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− | Chance for a critical multiplier to be applied to damage dealt. The higher this number, the more likely the weapon will critical. |
+ | *Chance for a critical multiplier to be applied to damage dealt. The higher this number, the more likely the weapon will critical. |
===Critical Multiplier=== |
===Critical Multiplier=== |
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− | The amount damage is changed when an attack is critical. The higher this number, the higher the damage dealt when an attack is critical. |
+ | *The amount damage is changed when an attack is critical. The higher this number, the higher the damage dealt when an attack is critical. |
+ | |||
+ | ===Hands=== |
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+ | *Number of hands needed to use. |
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+ | *1-handed: Two equipped 1-handed weapons can be swapped between at no AP cost. |
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+ | *2-handed: Nothing else can be equipped in the hands. Must access inventory to change weapons at the cost of AP. |
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+ | |||
+ | ===Noise=== |
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+ | *The amount of [[noise]] the weapon makes. |
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+ | |||
+ | ===Range=== |
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+ | *The number of squares away the weapon can target enemies. |
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+ | |||
+ | ===Stat Chance=== |
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+ | *Chance of Special Abilities succeeding |
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+ | |||
+ | ===Strength=== |
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+ | *[[Strength]] required to wield effectively. |
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+ | |||
+ | ===Type=== |
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+ | *The type of [[Damage Types|damage]] the weapon causes. |
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+ | |||
+ | ===Weight=== |
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+ | *Weight of the weapon. |
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+ | |||
+ | ===ZDamage=== |
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+ | *The percentage damage is adjusted versus zombies. |
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+ | |||
+ | ==Special Abilities== |
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+ | ===Arm Sprain=== |
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+ | *Inflict Arm Sprain [[Status Effects|status]]. |
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+ | |||
⚫ | |||
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===Dizzy=== |
===Dizzy=== |
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− | Inflict Dizzy [[ |
+ | *Inflict Dizzy [[Status Effects|status]]. |
+ | |||
+ | ===Knockdown=== |
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+ | *Inflict Prone [[Status Effects|status]]. |
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===Knockback=== |
===Knockback=== |
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− | Moves the target back a square. |
+ | *Moves the target back a square. |
+ | |||
+ | ===Leg Sprain=== |
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⚫ | |||
+ | |||
+ | ==Alternate Attacks== |
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+ | Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed. |
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+ | |||
+ | ===Auto=== |
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+ | Expends 9 rounds for high damage against one target. |
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+ | |||
+ | ===Bark=== |
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+ | ''Dog Allies only''. Causes 20 Noise in the dog’s immediate area. |
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+ | |||
+ | ===Bash=== |
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+ | 100% chance to knock back the target, 50% chance to cause [[Status_Effects#Prone|Prone]]. |
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+ | |||
+ | ===Bite=== |
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+ | ''Dog Allies only''. Standard attack, 20% chance to cause [[Status_Effects#Bleeding|Bleeding]]. |
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+ | |||
+ | ===Break=== |
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+ | Destroys the weapon, but causes a critical hit. |
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+ | |||
+ | ===Burst=== |
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+ | Attacks three times with an automatic weapon but expends three times the ammo. |
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+ | |||
+ | ===Cripple=== |
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+ | 75% chance to cause the [[Status_Effects#Arm Sprain|Arm Sprain]] status effect. |
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+ | |||
+ | ===Critical Strike=== |
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+ | 100% critical hit chance on hit. |
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+ | |||
+ | ===Ferocity=== |
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+ | ''Dog Allies only''. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic. |
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+ | |||
+ | ===Flurry=== |
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+ | Attacks 3 times at a reduced accuracy of -30% per attack. |
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+ | |||
+ | ===Fortify=== |
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+ | Crouch behind your shield in order to end your turn, and double your defense until your next turn. |
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+ | |||
+ | ===Hamstring=== |
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+ | 75% chance to cause the [[Status_Effects#Leg Sprain|Leg Sprain]] status effect. |
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+ | |||
+ | ===Knockdown=== |
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+ | 100% chance to cause the [[Status_Effects#Prone|Prone]] status. |
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+ | |||
+ | ===Push=== |
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+ | 100% chance to knock back the target. |
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+ | |||
+ | ===Roast=== |
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+ | Chance for a 100% critical hit and an 100% chance to cause the [[Status_Effects#Immolated|Immolate]] Status Effect with a torch, but breaks the weapon. |
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+ | |||
+ | ===Slash=== |
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+ | 100% chance to cause the [[Status_Effects#Bleeding|Bleeding]] status effect. |
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+ | |||
+ | ===Skullcrusher=== |
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+ | Destroys the weapon to cause a critical strike on an undead. |
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+ | |||
+ | ===Stagger=== |
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+ | 100% chance to cause the [[Status_Effects#Dizzy|Dizzy]] status effect. |
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+ | |||
+ | ===Takedown=== |
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+ | Dog Allies only. 50% [[Status_Effects#Prone|Knockdown]] chance. |
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+ | |||
+ | ===Wild Swing=== |
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+ | Reduces accuracy by 30% for a 100% critical hit chance. |
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+ | [[Category:Gameplay]] |
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⚫ | |||
+ | [[Category:Weapons| ]] |
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⚫ | |||
− | </div> |
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− | }} |
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− | |} |
Latest revision as of 20:05, 13 September 2020
Basic Abilities[ | ]
AP Cost[ | ]
- The number of Action Points needed to fire or reload a firearm.
- The number of Action Points needed to use the attack of a melee weapon.
Ammo Capacity[ | ]
- The number of shots the weapon can fire before needing to be reloaded.
Ammo Type[ | ]
- The type of ammunition the weapon uses.
Break[ | ]
- The chance the weapon will break when used.
Class[ | ]
- The weapon class of the weapon.
Counter[ | ]
- Weapons with a Counter ability have a chance to automatically initiate a basic attack when directly attacked by an enemy.
Critical Chance[ | ]
- Chance for a critical multiplier to be applied to damage dealt. The higher this number, the more likely the weapon will critical.
Critical Multiplier[ | ]
- The amount damage is changed when an attack is critical. The higher this number, the higher the damage dealt when an attack is critical.
Hands[ | ]
- Number of hands needed to use.
- 1-handed: Two equipped 1-handed weapons can be swapped between at no AP cost.
- 2-handed: Nothing else can be equipped in the hands. Must access inventory to change weapons at the cost of AP.
Noise[ | ]
- The amount of noise the weapon makes.
Range[ | ]
- The number of squares away the weapon can target enemies.
Stat Chance[ | ]
- Chance of Special Abilities succeeding
Strength[ | ]
- Strength required to wield effectively.
Type[ | ]
- The type of damage the weapon causes.
Weight[ | ]
- Weight of the weapon.
ZDamage[ | ]
- The percentage damage is adjusted versus zombies.
Special Abilities[ | ]
Arm Sprain[ | ]
- Inflict Arm Sprain status.
Bleeding[ | ]
- Inflict Bleeding status.
Dizzy[ | ]
- Inflict Dizzy status.
Knockdown[ | ]
- Inflict Prone status.
Knockback[ | ]
- Moves the target back a square.
Leg Sprain[ | ]
- Infict the Leg Sprain status.
Alternate Attacks[ | ]
Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed.
Auto[ | ]
Expends 9 rounds for high damage against one target.
Bark[ | ]
Dog Allies only. Causes 20 Noise in the dog’s immediate area.
Bash[ | ]
100% chance to knock back the target, 50% chance to cause Prone.
Bite[ | ]
Dog Allies only. Standard attack, 20% chance to cause Bleeding.
Break[ | ]
Destroys the weapon, but causes a critical hit.
Burst[ | ]
Attacks three times with an automatic weapon but expends three times the ammo.
Cripple[ | ]
75% chance to cause the Arm Sprain status effect.
Critical Strike[ | ]
100% critical hit chance on hit.
Ferocity[ | ]
Dog Allies only. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic.
Flurry[ | ]
Attacks 3 times at a reduced accuracy of -30% per attack.
Fortify[ | ]
Crouch behind your shield in order to end your turn, and double your defense until your next turn.
Hamstring[ | ]
75% chance to cause the Leg Sprain status effect.
Knockdown[ | ]
100% chance to cause the Prone status.
Push[ | ]
100% chance to knock back the target.
Roast[ | ]
Chance for a 100% critical hit and an 100% chance to cause the Immolate Status Effect with a torch, but breaks the weapon.
Slash[ | ]
100% chance to cause the Bleeding status effect.
Skullcrusher[ | ]
Destroys the weapon to cause a critical strike on an undead.
Stagger[ | ]
100% chance to cause the Dizzy status effect.
Takedown[ | ]
Dog Allies only. 50% Knockdown chance.
Wild Swing[ | ]
Reduces accuracy by 30% for a 100% critical hit chance.