You can use any weapon, but to get the full benefit of it you need to have the required Strength or Perception listed in the item stats. Strength is never required to use a melee weapon, but to use it without penalty. If you're too weak to use it effectively, you'll do less damage with that weapon (-50%). If your strength is greater than the requirements, you'll do more damage with the weapon (+1 damage for every point beyond the minimum STR requirement).
Melee
Melee weapons may not have the highest damage output in the game, but often make up for this by having a higher number of alternate attacks and an array of Status Effects that they can cause.
The listed AP for attacks is based off of the weapon's basic attack, not their alternate ones. The zDmg% field lists how much of a weapon's damage is effective against the undead (example: a machete only does 60% of its damage against the undead because it's a bladed weapon, but a Crowbar does 125%).
The listed Dmg/AP value is the average damage done per AP used in an attack, so it is a quick way to judge the base damage capabilities of a weapon against living targets.
Normal Melee
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | AP Cost |
Dmg / AP |
Noise | Strength | Weight | zDMG% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Screwdriver | 1 | 10 | 5.5 | 1 | 1 | 2 | 2.75 | 1 | 1 | 0.5 | 115% | |
Kitchen Knife | 3 | 10 | 6.5 | 1 | 1 | 3 | 2.17 | 2 | 1 | 1 | 40% | |
Makeshift Pike | 5 | 20 | 12.5 | 2 | 1 | 5 | 2.50 | 3 | 2 | 1 | 40% | |
Sickle | 5 | 40 | 22.5 | 1 | 1 | 3 | 7.50 | 6 | 3 | 1 | 80% | |
Cleaver | 5 | 15 | 10 | 1 | 1 | 4 | 2.50 | 4 | 1 | 1 | 50% | |
Wood Plank | 5 | 18 | 11.5 | 2 | 2 | 4 | 2.88 | 6 | 2 | 2 | 100% | |
Claw Hammer | 6 | 15 | 10.5 | 1 | 1 | 3 | 3.50 | 4 | 2 | 2.5 | 125% | |
Hatchet | 8 | 18 | 13 | 1 | 1 | 4 | 3.25 | 4 | 3 | 2 | 100% | |
Machete | 8 | 20 | 14 | 1 | 1 | 4 | 3.50 | 4 | 2 | 2 | 60% | |
Tiller | 10 | 30 | 20 | 2 | 2 | 5 | 4.00 | 5 | 3 | 5 | 80% | |
Crowbar | 12 | 20 | 16 | 1 | 1 | 5 | 3.20 | 5 | 4 | 4 | 125% | |
Nightstick | 12 | 20 | 16 | 1 | 1 | 4 | 4.00 | 4 | 3 | 1 | 110% | |
Combat Knife | 12 | 18 | 15 | 1 | 1 | 3 | 5.00 | 1 | 1 | 1 | 50% | |
Kukri | 15 | 24 | 19.5 | 1 | 1 | 3 | 6.50 | 1 | 1 | 1 | 80% | |
Pitchfork | 15 | 40 | 27.5 | 2 | 2 | 5 | 5.50 | 5 | 4 | 4 | 50% | |
Bowie Knife | 18 | 30 | 24 | 1 | 1 | 4 | 6.00 | 2 | 3 | 2 | 70% | |
Pipe Wrench | 18 | 25 | 21.5 | 1 | 1 | 5 | 4.30 | 6 | 6 | 3 | 120% | |
Combat Machete | 18 | 26 | 22 | 1 | 1 | 4 | 5.50 | 3 | 3 | 1 | 70% | |
Tree Trimmer | 18 | 30 | 24 | 2 | 2 | 5 | 4.80 | 4 | 5 | 5 | 85% | |
Baseball Bat | 18 | 28 | 23 | 2 | 1 | 4 | 5.75 | 4 | 4 | 2 | 150% | |
Crash Axe | 20 | 30 | 25 | 1 | 1 | 4 | 6.25 | 4 | 3 | 2 | 125% | |
Wood Axe | 20 | 35 | 27.5 | 2 | 1 | 6 | 4.58 | 6 | 5 | 7 | 150% | |
Pickaxe | 20 | 35 | 27.5 | 2 | 1 | 6 | 4.58 | 6 | 7 | 4 | 125% | |
Shovel | 20 | 30 | 25 | 2 | 1 | 5 | 5.00 | 6 | 4 | 5 | 110% | |
Spear | 28 | 34 | 31 | 2 | 2 | 5 | 6.20 | 4 | 3 | 3 | 65% | |
Telescoping Baton | 20 | 25 | 22.5 | 1 | 1 | 3 | 7.50 | 3 | 2 | 2 | 100% | |
Aluminium Bat | 24 | 32 | 28 | 2 | 1 | 4 | 7.00 | 5 | 3 | 2 | 125% | |
Bastard Sword | 28 | 50 | 39 | 2 | 1 | 5 | 7.80 | 7 | 7 | 10 | 75% | |
Sledgehammer | 28 | 50 | 39 | 2 | 1 | 7 | 5.57 | 7 | 6 | 6 | 200% | |
Brush Hook | 30 | 45 | 37.5 | 2 | 1 | 5 | 7.50 | 5 | 6 | 3 | 150% | |
FireAxe | 35 | 50 | 42.5 | 2 | 1 | 6 | 7.08 | 5 | 4 | 4 | 150% | |
Railroad Hammer | 45 | 70 | 57.5 | 2 | 1 | 7 | 8.21 | 8 | 8 | 12 | 200% | |
Cricket Bat | 22 | 36 | 29 | 2 | 1 | 4 | 7.25 | 4 | 4 | 3 | 125% | |
Katana | 25 | 55 | 40 | 2 | 1 | 5 | 8.00 | 3 | 5 | 10 | 50% | |
Halberd | 25 | 48 | 36.5 | 2 | 2 | 6 | 6.08 | 4 | 6 | 4 | 85% |
Unique Melee
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | AP Cost |
Dmg / AP |
Noise | Strength | Weight | zDMG% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mr. Stabby | 22 | 40 | 31 | 1 | 1 | 4 | 7.75 | 2 | 3 | 2 | 70% | |
Carbon Steel Tonfa | 22 | 26 | 24 | 1 | 1 | 4 | 6.00 | 4 | 3 | 1.5 | 125% | |
Disaster Axe | 30 | 40 | 35 | 1 | 1 | 4 | 8.75 | 4 | 3 | 2.5 | 125% | |
Electric Baton | 25 | 32 | 28.5 | 1 | 1 | 4 | 7.13 | 6 | 4 | 2 | 100% | |
Red On You | 30 | 50 | 40 | 2 | 1 | 4 | 10.00 | 4 | 4 | 3 | 125% | |
Flanged Mace | 38 | 45 | 41.5 | 1 | 1 | 5 | 8.30 | 5 | 8 | 5 | 150% | |
Dragoon | 40 | 45 | 42.5 | 2 | 2 | 5 | 8.50 | 4 | 3 | 3 | 65% | |
Unasume | 40 | 60 | 50 | 2 | 1 | 5 | 10.00 | 3 | 5 | 9.5 | 70% | |
Carbon Fiber Bat | 42 | 55 | 48.5 | 2 | 1 | 5 | 9.70 | 5 | 4 | 1.5 | 125% | |
Hackjob | 45 | 60 | 52.5 | 2 | 1 | 6 | 8.75 | 5 | 4 | 5 | 125% | |
Intimacy Problems | 40 | 65 | 52.5 | 2 | 2 | 6 | 8.75 | 4 | 6 | 4 | 100% | |
Snowblind | 48 | 65 | 56.5 | 2 | 1 | 5 | 11.30 | 7 | 8 | 11 | 100% | |
Industrial Hammer | 65 | 100 | 82.5 | 2 | 1 | 7 | 11.79 | 8 | 10 | 20 | 200% |
Ranged
Ranged weapons do not have any special effects associated with them, but make up for this with massive damage and - for some of them - the potential to be modded. Although there is a chance to find a modded weapon out in the field, the best chance to use one is simply to craft one on your own.
Normal Ranged
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | Noise | Clip | Weight | |
---|---|---|---|---|---|---|---|---|---|
.38 Snubnose | 20 | 30 | 25 | 1 | 5 | 25 | 6 | 2 | |
MSG-10 | 20 | 30 | 25 | 2 | 5 | 25 | 30 | 5 | |
Antique Revolver | 30 | 40 | 35 | 1 | 6 | 25 | 6 | 3 | |
9mm Pistol | 25 | 35 | 30 | 1 | 7 | 25 | 8 | 2 | |
MK5 | 30 | 50 | 40 | 2 | 6 | 35 | 18 | 7 | |
Lever-Action Rifle | 30 | 40 | 35 | 2 | 8 | 30 | 8 | 8 | |
Compound Bow | 25 | 40 | 32.5 | 2 | 10 | 1 | 1 | 5 | |
Hunting Shotgun | 30 | 50 | 40 | 2 | 4 | 40 | 2 | 7 | |
AKA7 | 35 | 65 | 50 | 2 | 7 | 45 | 30 | 10 | |
357 Magnum | 30 | 50 | 40 | 1 | 6 | 30 | 6 | 3 | |
Police Shotgun | 45 | 60 | 52.5 | 2 | 5 | 40 | 5 | 10 | |
Crossbow | 30 | 60 | 45 | 2 | 6 | 8 | 1 | 8 | |
Sawed-off Shotgun | 40 | 70 | 55 | 1 | 2 | 45 | 2 | 5 | |
MS4 | 35 | 55 | 45 | 2 | 12 | 30 | 20 | 10 | |
Combat Shotgun | 50 | 75 | 62.5 | 2 | 6 | 40 | 8 | 10 | |
Hunting Rifle | 50 | 90 | 70 | 2 | 10 | 40 | 6 | 8 | |
Sniper Rifle | 50 | 100 | 75 | 2 | 15 | 16 | 4 | 8.5 |
Modded Ranged
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | Noise | Clip | Weight | |
---|---|---|---|---|---|---|---|---|---|
Speed Loading 38 | 20 | 30 | 25 | 1 | 5 | 25 | 6 | 2.5 | |
Silenced 9MM | 25 | 35 | 30 | 1 | 7 | 10 | 8 | 2.5 | |
Long Barrel Magnum | 35 | 60 | 47.5 | 1 | 8 | 30 | 6 | 3.5 | |
SWAT Shotgun | 50 | 65 | 57.5 | 2 | 5 | 40 | 8 | 11 | |
Sighted Shotgun | 55 | 80 | 67.5 | 2 | 6 | 40 | 8 | 10.5 | |
Suppressed MK5 | 30 | 50 | 40 | 2 | 6 | 12 | 18 | 8 | |
High Volume AKA7 | 35 | 65 | 50 | 2 | 7 | 45 | 45 | 12 | |
Laser Sighted MS4 | 35 | 55 | 45 | 2 | 12 | 30 | 20 | 10.5 | |
Sniper Rifle | 70 | 90 | 80 | 2 | 15 | 40 | 6 | 8.5 |
Unique Ranged
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | Noise | Clip | Weight | |
---|---|---|---|---|---|---|---|---|---|
Platepiercer | 60 | 80 | 70 | 2 | 7 | 10 | 1 | 10 | |
Sterling | 40 | 60 | 50 | 2 | 10 | 1 | 1 | 4 |
Special Weapons
Special weapons include weapons that use charges and thrown weapons. While Thrown weapons are equipped in an Item slot, Charge weapons are equipped in a normal weapon slot.
Charge Weapons
Charge weapons are limited-use weapons that have a set number of charges before they become useless. Such weapons often have powerful attacks or good bonuses, but can never be reloaded - so use them carefully.
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Hands | Range | Noise | Clip | Weight | Effect | |
---|---|---|---|---|---|---|---|---|---|---|
Chainsaw | 40 | 75 | 57.5 | 2 | 1 | 50 | 5 | 10 | Bleed, Knockback | |
Nail Gun | 10 | 25 | 17.5 | 1 | 1 | 8 | 12 | 5 | None | |
Flare Gun | 8 | 30 | 19 | 1 | 7 | 20 | 5 | 2 | Immolate | |
Pepper Spray | 0 | 0 | 0 | 1 | 1 | 5 | 10 | 0.5 | Blind | |
Stun Gun | 0 | 0 | 0 | 1 | 1 | 8 | 6 | 0.5 | Knockdown, Dizzy | |
Torch | 5 | 15 | 10 | 1 | 1 | 6 | 5 | 2 | Immolate, Knockback |
Thrown Items
Thrown items live in the Item slot, not the Weapon slots, but are used during combat. Many of these have an area-of-effect (AOE) in addition to the Range that they can be thrown - so be careful that when you use them, you're not dropping them too close to yourself or your allies!
Name | Min. Dmg |
Max. Dmg |
Avg Dmg |
Range | AOE Size |
Noise | Noise Turns |
Weight | Effect | |
---|---|---|---|---|---|---|---|---|---|---|
Molotov | 13 | 18 | 15.5 | 15 | 1 | 1 | 15 | 0.5 | Immolate | |
Firecracker | 1 | 1 | 1 | 18 | 0 | 45 | 0 | 0.5 | Noise | |
Incendiary Grenade | 30 | 50 | 40 | 18 | 2 | 40 | 0 | 0.5 | Immolate | |
Nerve Gas | 3 | 5 | 4 | 18 | 4 | 10 | 0 | 0.5 | Chemical | |
Mine | 45 | 80 | 62.5 | 1 | 1 | 40 | 0 | 2 | Knockdown | |
Bola | 1 | 10 | 5.5 | 5 | 1 | 1 | 0 | 1 | Knockdown | |
Grenade | 50 | 80 | 65 | 18 | 2 | 50 | 0 | 0.5 | Knockdown | |
Jar of Acid | 15 | 45 | 30 | 6 | 2 | 8 | 0 | 1.5 | Panic, Immolate, Blind, Bleeding | |
Noisemaker | 0 | 0 | 0 | 20 | 0 | 30 | 3 | 0.5 | Noise | |
Tear Gas | 1 | 5 | 3 | 10 | 2 | 20 | 0 | 0.5 | Dizzy, Blind | |
Timed Explosive | 80 | 150 | 115 | 1 | 6 | 40 | 0 | 2 | Knockdown |